Hunters Inc - Supporter Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update #14 - Secondary Weapon Upgrades and More! Greetings Hunters! This is the first update since we officially entered early access a little over a week ago. We've had such an amazing response to the game, and at one point were sitting at "overwhelmingly positive" review on Steam! We want to take this opportunity to thank everyone that has played the game and given us feedback, especially those of you that are active here on the steam forum… | 19317187 | |
| In-game event | EARLY ACCESS ROADMAP | — | |
| Major update | UPDATE #13 - Demo feedback and Road to Early Access Greetings Hunters! Early Access launch is nearly upon us and we wanted to take a bit of time to discuss: · How Steam Next Fest went · Addressing the most common problems with the game · What else we've been working on for Early Access! You might want to settle in because this is going to be quite a hefty update! Steam Next Fest For those of you that don't know, Steam Next Fest is a really impor… | — | |
| Announcement | EARLY ACCESS RELEASE | JULY 14 Greetings Hunters! We're really excited to announce that Hunters, inc. will be launching into Early Access July 14th! As we get closer to launch you'll be hearing more from us about the early access roadmap, launch plans and how you can help ! In the meantime, we wanted to say thanks to you - the Hunters Inc community, for being with us from the very beginning and helping us make the game the b… | — | |
| Major update | NextFest 2025 - 'Ere We Go! The Great Next Fest Hunt Begins! Our biggest and best (and Orcy-ist) demo is now live! This version of the demo is packed with new features, huge gameplay improvements and months upon months of bug fixes and polish in preparation for the event. Here is what to expect in the Demo: · Solo play · Full co-op functionality (1 - 4 player) · All 4 classes · A tutorial to teach you the fundamentals of… | — | |
| Game update | UPDATE #12.1 - "Bug Fixes and Improvements" UPDATES & IMPROVEMENTS Gameplay · Added physics capes! · Improved Hunter handling to make controls feel snappier · Raised the height of all surrounding terrain making it harder to avoid monsters · Sprint no longer works when in the air · Tuned hitbox / ranges of weapons · Made attacks stagger small enemies UI & UX · Text Chat · Players now receive message when host quits · Increase time on scre… | — | |
| Game update | UPDATE #12 - "Bug Fixes and Improvements" Greetings Hunters! In this update we have been focused on bug fixes and improvements ahead of Steam Nextfest. As we get closer to launch, expect fewer new features and content to be added to the demo. We're saving all the good stuff for our Early Access release this summer! If you'd like a sneak peak of what to expect in early access, keep an eye on the Steam Forums and Discord Channel where we… | — | |
| Major update | UPDATE #11 - Tracker Boar! Greetings Hunters! One of the more common feedback items we receive is about the tracking process and how it feels a bit... rudimentary. Previously, you would just find a bone pile, interact with it and that would show you which direction to walk in. It was functional but it was never really particularly interesting. We've actually gone through a number of iterations for tracking, and while the… | — | |
| In-game event | UPDATE #10 - Mutation Events! Greetings Hunters! In this update we wanted to focus on improving the replayability of the game by changing up the mission parameters each time you load into a hunt. The levels are already procedurally generated, meaning their layout changes each time you play, but we also wanted to mix up the gameplay by adding mutators. The world of Hunters, Inc. is constantly at risk from a malevolent corrup… | — | |
| In-game event | UPDATE #9 - Addressing Your Feedback! Greetings Hunters! First of all, we'd like to say a big thank you to everyone that has played the demo, made videos, streamed the game or taken the time to give us feedback. We have really enjoyed watching you all play! For this update we collected all the feedback from across multiple channels, along with some observations of our own, and rolled out a huge number of improvements (full list bel… | — | |
| In-game event | Join the Hunt! Hunters, Inc. Demo Available Now! Greetings Hunters! Big News - The demo for Hunters, Inc. is out now! In this demo you'll get to experience: · Full co-op functionality - up to 4 players · Tutorial to teach you the fundamentals of hunting · Full access to the first biome · 2 mission types - Boss Hunt and Extermination · Monster dismemberment and crafting parts · Upgrade for each class up to the first 2 tiers for primary weapons… | — | |
| In-game event | OPEN ALPHA: UPDATE #7 - RAPTADONS ATTACK! OPEN ALPHA: UPDATE #7 Greetings Hunters! We're back with a new enemy and new mission type and an exciting update to the end of round extraction event. We hope that this will address the feedback that extraction felt a little anti-climactic in its previous incarnation and up the ante when it comes to getting out with those valuable monster parts! In addition to adding new gameplay features we al… | — | |
| Game update | OPEN ALPHA: UPDATE #6.1 Greetings Hunters! In this update we are continuing to iterate on the game based on the feedback we have been getting, and taking a bit of time to squash bugs in preparation for creating our public demo. As always, please let us know your thoughts on the changes here in the forums or over in our Discord Channel Below is a list of everything we have added in Update #6.1: NEW FEATURES Stack Limit… | — | |
| Major update | OPEN ALPHA: UPDATE #6 - Adding New Classes Greetings Hunters! As some of you know, the Berserker has been the only playable class for a while. Mainly, this is because we wanted to iterate on the core monster tracking and fighting aspect of the game, and having fewer classes means it was easier for use to focus on and tune that experience. Essentially it removed a layer of complexity and allowed us to rule out class asymmetry and tuning… | — | |
| In-game event | OPEN ALPHA: UPDATE #5 - Navigation Improvements Greetings Hunters! Earlier this month we moved from a closed to open alpha and opened the game up to thousands of new playtesters. Thanks to everyone who took the time to try the game and give us feedback on what we've built so far! After analyzing hundreds of individual feedback items, a pattern quickly started to emerge. The two most common pieces of feedback we're around how it felt to contr… | — | |
| In-game event | OPEN ALPHA: UPDATE #4.2 - Loot Drops Greetings Hunters! We're back with a number of improvements to how players collect and use the bits they carve off of monsters! This update also marks us moving from Closed to Open Alpha, meaning the game will be available to a much larger group of players. Big thanks to everyone who has played the game so far and given us the valuable feedback we need to make the game better! NEW FEATURES Brea… | — | |
| In-game event | CLOSED ALPHA: UPDATE #4.1 - Trophy Hunting! Greetings Hunters! In this update we wanted to improve the experience of starting and ending a mission and address some of the feedback from the last update - namely, it being difficult and time consuming to track the Razan across the map. NEW FEATURES Blood Trails · Boss monsters now spray blood when relocating, leaving a trail of clues for players to follow · Finding and collecting blood pool… | — | |
| In-game event | CLOSED ALPHA: UPDATE #4 - RAZAN HUNT Greetings Hunters! For Update #4 we have focused on significantly improving the experience of fighting our first boss monster and improving the difficulty level of the game. Some of you may remember the predecessor to Razan, the crocodile formerly known as the Sandsnapper. Razan is the first boss we started working on, and it has gone through a number of iterations. In this update we made signi… | — | |
| Game update | Update #3.2 Patch Notes UI / UX Improvements · After action report now shows all stats for each individual player · Second pass on the weapon upgrade screen · Added wishlist buttons to pause menu and on game exit · Players can now quit to desktop · Gold reward for completing missions now shown in upgrade screen Performance Improvements · Optimized order in which content is loaded in, making it faster and preventing pl… | — | |
| Game update | Update #3.1 Patch Notes Visual Improvements · Added gradient effect to landscape models to improve readability · Added dirt mask to orc and world structures to make them less jarring · Tweaked default fog / color grading values · Improved out of bounds wall Boss Improvements - Sandsnapper · Re-contextualised boss to be more acid themed. · Now shoots acid that creates acid pools that deal damage over time · Spin attack… | — | |
| In-game event | CLOSED ALPHA: UPDATE #3 - WORLD LIFE Listen up you lot! This week we spent some time making the world of Hunters Inc. feel a bit more fleshed out and lived in. In update 3 you'll find: New Features · Orc Attachments! Orcs now look significantly more orc-y · New Fracture actors with improved destruction effects. More stuff to break · New environment modules and more foliage throughout · Endemic Life. The world is now populated with… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.