BLEEDING
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 🩸 Playtest Extended until April 22nd! We've already released 4 patches and we want even more feedback! Thanks to everyone who's jumping in! Thanks to your feedback we've already released 4 patches and keep improving the game.We're extending the playtest to collect as much input as possible. You still have time to: · Tear through enemies with Bleed Dash · Crush them with Chain Anvil Jump in right now and help us make game even better! | — | |
| Community | Limited-Time Playtest: April 14–19 Hey everyone! We're super hyped to finally let you jump in and try our game yourself! The first Public Playtest will run from April 14 to April 19. You'll visit one of the maps, get a feel for the movement, overall game pacing, and battle some tough enemies! Participate in the playtest and add BLEEDING to your wishlist: We’d really love your feedback — you can contact us to drop your thoughts a… | — | |
| Community | The BLEEDING playtest is coming! The first playtest will be in April. In that one, we'll show you one of the maps so you can test how you feel about movement, overall flow, and fights with enemies. If you want to be among the first playtesters, join our 👉 Discord server to get all the participation details. You can share your feedback and suggestions in Google Form. We look forward to your thoughts, as you’ll help to make our… | — | |
| Community | Shieldman, aka Gigachad Hey everyone, Denis, aka Gevor, here, game designer at Depra studio. Today I’m gonna tell you how “Shieldman” was born in our game, BLEEDING. First, a bit of groundwork. Got an idea? — Make a super-simple prototype ASAP and test it. That’s exactly what I did. I had this idea (not exactly groundbreaking, but still): an enemy with a shield you can’t punch through from the front, but who’s easy to… | — | |
| Major update | BLEEDING announcement trailer Hi folks! Recently, we finally showed the first teaser! If you missed it, you can watch it here: This video primarily introduces the visual style and atmosphere of our game — key mechanics will be revealed in future trailers. This will also be the starting point for our next big phase: now we will create even more content for you. You can expect new 3D models, many complex features, atmospheric… | — | |
| Community | BLEEDING Announced! About the Project We’re building Bleeding — a fast-paced FPS where traditional weapons are enhanced by biomechanical augmentations fused directly into the Tester’s body. These upgrades grant power and abilities beyond what any ordinary human could handle — they shred, smash, and tear through everything in their path. Current Stage Right now, the game is in pre-alpha. The first arena and core me… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.