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BLEEDINGEventsLimited-Time Playtest: April 14–19
Community

Limited-Time Playtest: April 14–19

BLEEDING · published 12 Apr 2026, 18:17 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone! We're super hyped to finally let you jump in and try our game yourself!The first Public Playtest will run from April 14 to April 19. You'll visit one of the maps, get a feel for the movement, overall game pacing, and battle some tough enemies!

Participate in the playtest and add BLEEDING to your wishlist:


We’d really love your feedback — you can contact us to drop your thoughts and suggestions. It genuinely helps us shape the game into something better.

When you complete the playtest, you can fill out Google Form and leave your feedback, as well as report bugs on our Discord server!

More from BLEEDING

Other announcements

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In-game event24 Aug 2026Closed Playtest — August 27–30Grab your gear. It's time to spill some blood again. BLEEDING Closed Playtest is live August 27–30 — and we're looking for FPS players to jump in and put the latest build through its paces. This build includes: · New arena · New enemies · Updated mechanics · Q&A sessions with the Devs Break faces, spill blood, tell us what needs fixing. Slots are limited, apply on our Discord: 👉 \ See you in t…Community23 May 2026Project roadmap updateA quick look at the current direction of the game and our plans for the future! BLEEDING Roadmap We’ve kept this roadmap fairly high-level on purpose - a lot of things will inevitably change, break, and be reworked throughout the development process. Right now, our main focus is making the game even more fun ːsteamhappyː. We're adding much more variety to enemies, weapons, and mechanics. While…Community6 May 2026BLEEDING Playtest ResultsOur first playtest has come to an end, so it’s time to sum things up. Over the week of testing, we achieved the following: · 1,500+ applications received. · 400 people played the build. · 50+ players left detailed feedback. For our small team, this was a huge boost in both gameplay understanding and morale. <3 During this test, we focused on core gameplay, including character movement, combat f…