Millispeed Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Fixes Sept. 13th Game now pauses when the app loses focus. · Fixed some bugs related to audio volume states not saving on restart. | 19973449 | |
| Game update | First-Person View Update Added first-person camera, just click the right stick or right mouse button. · Continuing to refine the controls so that they feel good on both controller and keyboard. · Stabilized the Millipede more, so it flips over less often. | 19880129 | |
| Game update | Achievements Update Added Achievements! · Added dead zone for analog steering to fix drift · Player can now turn the millipede when stuck on a wall or colliding with itself. Hold acceleration and steer in place! · Follow camera can now be tilted up and down · More adjustments to steering sensitivity and damping · Fixed collision bugs in the ocean level · Rollover recovery height adjusted to mitigate instances of r… | 19766074 | |
| Game update | Update August 12th, 2025 Implemented the DLSS plugin for Unreal 5.6 and re-enabled the graphics setting · Upgraded the engine to 5.6.1 · Lowered steering sensitivity | 19573616 | |
| Game update | UI patch Removing the millisecond digits from the game clock display · The win screen still shows all the digits · The clock now fades out after not collecting pellets for a time | 19517411 | |
| Game update | Update for August 2nd Added fade-ins to the music to make transitions less jarring. · Increased steering damping. · Bug fixes related to crows getting stuck · UI bug fixes related to fade-in/out animations | 19459433 | |
| Game update | Update to Millipede Controls Refining the steering, especially on keyboard. The millipede should be easier to control, especially when making small steering adjustments. · Fixed a bug where falling through the floor causes a soft lock. · Smoothed out landscape on parts of the map. · Fixed visual artifacts on Millipede's shell material that would randomly appear per segment. | 19420715 | |
| Game update | More changes, and new music! Added 2 new music tracks, and refactored the music system. · Lots of changes to steering sensitivity with keyboard and controller. · Adjusted landscape to be shallower, and more forgiving. · Made the pellets bigger, and increased the range for collecting them so they're less difficult to grab. | 19390771 | |
| Game update | Patch for July 18th Hotfix · Fixed the lighting and fog inconsistencies between scalability settings and DirectX 11 vs 12 · Adjusted millipede steering sensitivity · Made the millipede even less likely to roll over · Adjusted the logic for hiding from crows. You have to stay in cover for a certain amount of time before the crow attack will end. | 19281472 | |
| Game update | Update for July 17th 2025 Lots of improvements in this week's build: · More work on the Millipede's physics to make flipping over occur less often. · The millipede now sticks to slopes better. · Added a UI element to indicate when you've reached safety during a crow attack. · Added a sound effect that more clearly indicates when you have reached safety. · Completely redesigned forest map. It's got bigger slopes and is o… | 19266826 | |
| Game update | July 9th Update Hello Millipedes! Lots of fixes and changes in today's update. · Fixed crows for real this time. They now patrol after respawning instead of getting stuck. · Removed a bunch of crow instances, but fixed their patrols so they cover a larger area. · Ferns now offer protection from crows · Removed collision glitch when near a crow. · Lots of movement changes. · Added steering damping at high speed… | 19166110 | |
| Game update | July 5th Update New changes this week: · Controller map texture updated · The millipede is now much faster · Adjusted steering sensitivity in relation to speed · Smoothed out the starting area landscape · Lots of little fixes for crows. They weren't working correctly in the last build · The millipede now leans when turning My ultimate goal is for the millipede to flip less often, and to get stuck much less often. | 19116097 | |
| Game update | June 30th Update Added default control mapping graphic for now, until I can build an input menu. · UI adjustments · Increased millipede acceleration | 19055494 | |
| Game update | Welcome to Millispeed! The playtest has begun! Thank you all so much for signing up and showing your support. · Lots of updates to the menus to add more stylistic consistency. · Fixed mode toggle at the beginning of the game not working correctly. · UI improvements. · Player HUD now fades away completely, leaving an unobstructed view of the game. Please feel free to leave a comment in the community page. I'd also lov… | 19040764 | |
| Game update | Development Update, June 2025 New Title Screen · Added Music for the title screen · Lighting fixes when using DirectX 11 · Upgraded to Unreal 5.6, big performance gains! · New paint material for the Millipede · Added super pellets | 19023654 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.