Millispeed Playtest
Playing now
0Sampling since 04:51 UTC
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0Sampling since 04:51 UTC
All-time peak
18 Sep 2026
| Published | Title | Build |
|---|---|---|
| Engine Upgrade and Performance Fixes Hello! The game engine has been upgraded from 5.5 to 5.7, the latest version of Unreal. With it come some pretty significant performance improvements, and the newest version of DLSS. I'm seeing at least double the framerate on this build. I've optimized the way the millipede segments and legs are handled to hopefully reign in how badly it hits the CPU beyond 500 - 600 legs. Significant adjustme… | — | |
| Crow Fix! Added some fixes so that crows can't double-attack you, causing there to be no escape. | — | |
| Fixed major bug There was a major issue that caused the player to no longer be able to hide from crows after eating a mega-pellet while already hiding. This has been resolved! I've also done a big balance change. Mega-pellets worth 20 legs are now much smaller than the standard pellets. This is so the ones worth more are a little harder to spot from across the map! | 21076748 | |
| Fixes Sept. 13th Game now pauses when the app loses focus. · Fixed some bugs related to audio volume states not saving on restart. | 19973449 | |
| First-Person View Update Added first-person camera, just click the right stick or right mouse button. · Continuing to refine the controls so that they feel good on both controller and keyboard. · Stabilized the Millipede more, so it flips over less often. | 19880129 | |
| Achievements Update Added Achievements! · Added dead zone for analog steering to fix drift · Player can now turn the millipede when stuck on a wall or colliding with itself. Hold acceleration and steer in place! · Follow camera can now be tilted up and down · More adjustments to steering sensitivity and damping · Fixed collision bugs in the ocean level · Rollover recovery height adjusted to mitigate instances of r… | 19766074 | |
| Update August 12th, 2025 Implemented the DLSS plugin for Unreal 5.6 and re-enabled the graphics setting · Upgraded the engine to 5.6.1 · Lowered steering sensitivity | 19573616 | |
| UI patch Removing the millisecond digits from the game clock display · The win screen still shows all the digits · The clock now fades out after not collecting pellets for a time | 19517411 | |
| Update for August 2nd Added fade-ins to the music to make transitions less jarring. · Increased steering damping. · Bug fixes related to crows getting stuck · UI bug fixes related to fade-in/out animations | 19459433 | |
| Update to Millipede Controls Refining the steering, especially on keyboard. The millipede should be easier to control, especially when making small steering adjustments. · Fixed a bug where falling through the floor causes a soft lock. · Smoothed out landscape on parts of the map. · Fixed visual artifacts on Millipede's shell material that would randomly appear per segment. | 19420715 | |
| More changes, and new music! Added 2 new music tracks, and refactored the music system. · Lots of changes to steering sensitivity with keyboard and controller. · Adjusted landscape to be shallower, and more forgiving. · Made the pellets bigger, and increased the range for collecting them so they're less difficult to grab. | 19390771 | |
| Patch for July 18th Hotfix · Fixed the lighting and fog inconsistencies between scalability settings and DirectX 11 vs 12 · Adjusted millipede steering sensitivity · Made the millipede even less likely to roll over · Adjusted the logic for hiding from crows. You have to stay in cover for a certain amount of time before the crow attack will end. | 19281472 | |
| Update for July 17th 2025 Lots of improvements in this week's build: · More work on the Millipede's physics to make flipping over occur less often. · The millipede now sticks to slopes better. · Added a UI element to indicate when you've reached safety during a crow attack. · Added a sound effect that more clearly indicates when you have reached safety. · Completely redesigned forest map. It's got bigger slopes and is o… | 19266826 | |
| July 9th Update Hello Millipedes! Lots of fixes and changes in today's update. · Fixed crows for real this time. They now patrol after respawning instead of getting stuck. · Removed a bunch of crow instances, but fixed their patrols so they cover a larger area. · Ferns now offer protection from crows · Removed collision glitch when near a crow. · Lots of movement changes. · Added steering damping at high speed… | 19166110 | |
| July 5th Update New changes this week: · Controller map texture updated · The millipede is now much faster · Adjusted steering sensitivity in relation to speed · Smoothed out the starting area landscape · Lots of little fixes for crows. They weren't working correctly in the last build · The millipede now leans when turning My ultimate goal is for the millipede to flip less often, and to get stuck much less often. | 19116097 | |
| June 30th Update Added default control mapping graphic for now, until I can build an input menu. · UI adjustments · Increased millipede acceleration | 19055494 | |
| Welcome to Millispeed! The playtest has begun! Thank you all so much for signing up and showing your support. · Lots of updates to the menus to add more stylistic consistency. · Fixed mode toggle at the beginning of the game not working correctly. · UI improvements. · Player HUD now fades away completely, leaving an unobstructed view of the game. Please feel free to leave a comment in the community page. I'd also lov… | 19040764 | |
| Development Update, June 2025 New Title Screen · Added Music for the title screen · Lighting fixes when using DirectX 11 · Upgraded to Unreal 5.6, big performance gains! · New paint material for the Millipede · Added super pellets | 19023654 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 04:51 | No patch notes · unannounced build | 25180036 | public | 1 | — |