In-game event · published 29 Aug 2026, 02:59:36 UTC
Development Update 8/28/26
A few new features and bugfixes this time around and continuing to polish existing systems. New Features: · Micro-Organism studies Collect soil and water samples, put them under a scanning Microscope and find new types of tiny critters! · Sound Detection System The Player now emits varying levels of noise while moving around. The slower you move, the less sound you make. Creatures can now detec…
In-game event · published 22 Jul 2026, 08:48:17 UTC
Development Update 7/22/26
It's been a busy couple months getting things ready for a Demo drop later this year, and I want to thank all of you that have wishlisted the game and are keeping up with development progress so far. Lots of little fixes and a few major overhauls to get into: Major Changes: · Rebuilding Mycera from scratch. The old map was too "Open world" and lacked direction. "Field Notes" is not an open world…
Bug Fixes · Scanning SFX now stops if subject moves out of range while scanning · Fixed a shader issue where a grass texture appeared much too dark in low light · Fixed Day/night transition when loading from save. · Fixed 3D viewers causing issues on ultrawide · Fixed Camera behavior while underwater, now correctly adapts to underwater visual effects. Feature Changes · Added a sprint function t…
In-game event · published 26 Feb 2026, 16:47:02 UTC
Update for 2/26/26
Feature Updates · Added system to facilitate In-engine cutscenes -Players' custom character will now appear in all story related cutscenes · Added new Intro cinematic (Still in early stages, incomplete), included for testing. · Added several animations to dialogue scenes. · Added new Area: Players' Quarters -Re-enter your quarters through a door on the Station, will be moved in a later update.…
In-game event · published 21 Jan 2026, 07:50:42 UTC
Update for 1/21/26
Bug Fixes · Fixed issue that caused multiple cameras to render simultaneously tanking frame rates · Head mesh is now correctly hidden when wearing a helmet after scene changes -Previously had to re-equip gear to fix Optimizations · Did another round of optimizing grass and other foliage shaders · As a result, I was able to reduce foliage polygon counts by about 50% with no noticeable dip in qua…
Bug Fixes · Fixed several UI conflicts · Should no longer be possible to open inventory while in other menus · Should not be possible to open inventory while in Camera mode · Fixed Audio Sliders playing max volume at 0 Now correctly mute audio at 0 · Equipped Helmets are no longer visible in shop and NPC cams · Fixed outline shader highlighting objects not being looked at. Shader does still occ…
Bugfixes · Fixed equipment loading issue on Steam build · Added controller navigation for transporter UI New Features Hazard zones · Currently there are 5 possible Hazard zones: Hot, Cold, Wet, Toxic, Space Specialized gear is required to explore these zones. Failure to equip the necessary gear will result in an emergency Medvac · Added new Hazard information UI element Day/Night cycles · Added…