Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Field NotesNewsUpdate for 1/21/26
In-game event

Update for 1/21/26

Field Notes · published 21 Jan 2026, 07:50 UTC · build 21582170

All newsPlayers around this dateRead on Steam

Bug Fixes

  • Fixed issue that caused multiple cameras to render simultaneously tanking frame rates

  • Head mesh is now correctly hidden when wearing a helmet after scene changes

    -Previously had to re-equip gear to fix

Optimizations

  • Did another round of optimizing grass and other foliage shaders

  • As a result, I was able to reduce foliage polygon counts by about 50% with no noticeable dip in quality. Frame rates in dense vegetation vastly improved.

  • Implemented more aggressive object culling for objects far away.

    Some pop-in will be present, requires more tweaking

New Features

  • Added New plant types to Fungal Forest

  • Added New animals to Fungal Forest

  • Added animal behavior types: Passive, Aggressive, and Avoidant

  • Some animals may become aggressive when you are present. These will chase after you and attack

  • Passive animals will mostly ignore you, Avoidant animals will actively run from you

  • Expanded explorable area in Fungal Forest slightly

  • New UI element in base camp console to control time of day

    Interact with this console to wait for night or daytime

  • New UI element for Stamina

    Stamina will act as a universal stat for taking damage from animals or weather conditions

  • When the stamina gauge is exhausted, you'll collapse and an emergency transport will get you back to the station

  • a small amount of RP is now awarded when discovering hidden attributes on items

Misc Changes

  • Animal behavior and navigation was re-tooled to better respond to player and environment

  • Adjusted environment lighting for Day/Night cycle on Mycera

  • Added some new NPC dialogue and revamped dialogue overall to reflect the games' tone better.

More from Field Notes

Other announcements

All news
In-game event29 Aug 2026Development Update 8/28/26A few new features and bugfixes this time around and continuing to polish existing systems. New Features: · Micro-Organism studies Collect soil and water samples, put them under a scanning Microscope and find new types of tiny critters! · Sound Detection System The Player now emits varying levels of noise while moving around. The slower you move, the less sound you make. Creatures can now detec…In-game event22 Jul 2026Development Update 7/22/26It's been a busy couple months getting things ready for a Demo drop later this year, and I want to thank all of you that have wishlisted the game and are keeping up with development progress so far. Lots of little fixes and a few major overhauls to get into: Major Changes: · Rebuilding Mycera from scratch. The old map was too "Open world" and lacked direction. "Field Notes" is not an open world…Game update26 Apr 2026Update for 4/26/26Bug Fixes · Scanning SFX now stops if subject moves out of range while scanning · Fixed a shader issue where a grass texture appeared much too dark in low light · Fixed Day/night transition when loading from save. · Fixed 3D viewers causing issues on ultrawide · Fixed Camera behavior while underwater, now correctly adapts to underwater visual effects. Feature Changes · Added a sprint function t…