
A few new features and bugfixes this time around and continuing to polish existing systems.
New Features:
Micro-Organism studies
Collect soil and water samples, put them under a scanning Microscope and find new types of tiny critters!
Sound Detection System
The Player now emits varying levels of noise while moving around. The slower you move, the less sound you make. Creatures can now detect you even if they can't see you and some are more sensitive than others.
Sound Level UI element
A meter that is visible onscreen will show you how much noise you are making.
Vehicle/Mount system
A hover scooter will become available to you at campsites after progressing the story. This new mode of transportation will be helpful for traversing the larger zones. Other modes of transportation are being considered.
JUMP!
Up until this point there has been no jumping in the game. It was an unnecessary feature and I designed the zones around not having it but.... Jumping is more fun and opens up more possibilities. So now we're jumpin'.
General Changes:
New gathering animations
Gathering certain resources now have their own animations instead of one generic "gather" animation.
Fainting Animation has been updated
Now with MORE DRAMA!
Updated UI graphic elements.
New story cutscenes
New Quests and dialogue
Various Bugfixes