Tape 101: Liminal Descent Demo
Playing now
3+0 vs. yesterday
38%of peak
All-time peak
812 Sep 2026
Playing now
3+0 vs. yesterday
All-time peak
812 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Major QoL Update: 4K Support & Chapter 3 Completed! Demo Update: Quality of Life & Development Progress Development Progress: Thanks to the incredible feedback from our active community and playtesters, development is moving fast! Chapter 3 is now officially complete. The game is back in full production, with only 2 chapters left to go until the story is complete. Quality of Life (QoL) Improvements: New 3D Main Menu: Completely overhauled the en… | — | |
| Game update | Demo Hot Fix Hi all, this is Suversa! I’ve just pushed a quick hotfix for Tape 101: Liminal Descent demo to address some of the control issues reported by the community. Please restart your Steam client to ensure the update downloads. Patch Notes: · RC Car Control Rework: Re-engineered the entire input system, this resolves the camera "drift" and responsiveness issues some players were experiencing with the… | — | |
| Community | We Heard You Hi all, This is Suversa , Lead Developer and Director of Tape 101:Liminal Descent . First, a massive thank you to everyone who has joined the journey so far. We have been closely following all the feedback and praise shared by the community. Your feedback never goes unnoticed—this engagement is exactly what drives the polish of Tape 101. Regarding New Content I’ve seen many great suggestions fo… | — | |
| Community | We Need Your Support Hello everyone, this is Suversa! I’ve been hard at work listening to your feedback and watching your gameplay sessions. Today’s update focuses on a specific, frustrating issue that some of you have encountered. The "Ghost Spin" Fix We have officially deployed a fix for the bug causing automatic and unintentional spinning/drifting of the RC car camera. We discovered that this was largely caused… | — | |
| In-game event | Demo Patch Notes 1.2 We are rolling out an update right now that includes bug fixes, improved experience & more, make sure to restart your client to download. · Reworked the air vents in Chapter-2 "Denial". · Reworked the player camera shakes (No more aggressive camera shakes for Idle, Walk, Sprinting). · Fixed the bug where some dialogue stay stuck on screen. · Fixed Remote Car getting stuck in the air vents in Ch… | — | |
| Community | Tape 101 - New Demo is Live! Hi all! I'm happy to say that the new Tape 101 Demo is live - expanding your descent through the endless beige corridors, hollow offices, and tiled walkways that twist around memory itself. Uncover the first two chapters of this surreal psychological horror, where the Kübler-Ross model of grief shapes the world around you - denial, anger, and acceptance turned into architecture. Your only guide… | — | |
| Community | Quality of Life Update Hey Everyone, the Demo for Tape 101 received a quality of life update which will be in the following: Re-Worked Dialogue: The dialogue system has been re-worked, therefore you can now read & skip to the next dialogue with LMB "Left Mouse Button". Optimization: We have optimized the game to run on older rigs for a better & smoother experience, the game now can run on high-ultra settings on an NV… | — | |
| Game update | Demo Patch Notes-1 Hey everyone, we hope you are enjoying the Demo. The following section are the patch notes for the update that we have uploaded, also keep in mind that this version will receive more future updates alongside localisation , more will be talked about later. Patch Notes: -Updated Disclaimer Interaction: Replaced the “Accept & Continue” button with a “Click Anywhere” interaction on the Disclaimer p… | — | |
| Community | Notes for the Demo. Hey everyone, this is Suversa from Double H Productions . Some notes for our community & for future players who will be playing the Demo. *Please keep in mind that this demo may be demanding on performance particularly on low to mid-range GPUs, and occasionally even on high-end rigs. The game is a mix between an immersive experience and traditional gameplay. However, this does not mean the game… | — | |
| Community | Demo May 26, 2025 Hello everyone, I hope you are doing well. This is Suversa, lead developer of Tape 101 and head of Double H Productions studio. I am pleased to announce that the Tape 101 demo will be released on May 26, 2025, at 10:00 AM PDT (Pacific Daylight Time). Below are the corresponding release times for players in different time zones around the world: -May 26, 2025 6:00 PM-GMT+1 -May 26, 2025 1:00 PM-… | — | |
| News | Tape 101: Play Test is LIVE! We hope you are having a good day everyone. Since we have posted the "Demo Release & more", we have promised that before the release of the demo we will be doing a private play test for the game, so the play test Version is live now. -How to get access ? Because it's a private play test, the only way you can access the play test is by joining the discord (Link will be below), and from there you… | — | |
| Community | Discord is here! We are excited to announce that our discord server is here for you to join & to build a community around Tape 101 & future games. So feel free to join. Discord Link : -Double H Productions. | — | |
| Community | Demo Release & More As a two person studio, we are beyond grateful for helping us reach 1,000 wishlists your support means the world to us! To celebrate this exciting and motivational milestone, we’re thrilled to announce that a demo for TAPE 101: The Backrooms is on the way! The game features seven chapters, and the demo will let you experience Chapter 1 in all its eerie glory. Before the official release, we’ll… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.