Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tape 101: Liminal Descent DemoEventsPublic Playtest Begins February 17 - Request Access Now
Community

Public Playtest Begins February 17 - Request Access Now

Tape 101: Liminal Descent Demo · published 10 Feb 2026, 17:07 UTC

All eventsPlayers around this dateRead on Steam

Hi all!

I'm excited to announce that Tape 101: Liminal Descent will host its public Steam playtest from February 17 to February 24.

Playtest registrations are now open - request your access today.

Watch the Official Playtest Trailer:

New Content Available

This playtest introduces Chapter 3: Madness for the first time, continuing your descent into environments where perception fractures and spatial logic begins to collapse.

The update also includes improvements to earlier chapters and additional atmospheric polish across the experience.

Playtest Features

  • New Chapter: Madness - Experience the next stage of the psychological descent

  • Updated Chapters 1 & 2 - Refined puzzles and improved navigation flow

  • RC Car Exploration - Scout inaccessible spaces and activate hidden mechanisms

  • Liminal Architectural Design - Looping environments that distort scale and perception

  • Emotion-Driven Storytelling - The Kübler-Ross model of grief shapes the world around you

Your Feedback Matters

Your participation helps shape the final version of Tape 101. Feedback gathered during the playtest will be used to refine pacing, puzzle design, and overall immersion ahead of the planned full release in 2026.

Request Playtest Access:

The descent begins on February 17. I look forward to hearing your thoughts!

Thank you so much!

ːccheartː Double H Productions

More from Tape 101: Liminal Descent Demo

Other announcements

All events
Community23 Feb 2026Tape 101: Liminal Descent Next Fest Demo is LIVE!Hello everyone! Steam Next Fest is here and Tape 101: Liminal Descent returns with a new demo showcasing reworked gameplay and improvements to the first two chapters. This demo represents the next major step in development as we continue refining the experience ahead of the planned full release in 2026 ːccheartː Play the Demo Now: Tape 101: Liminal Descent explores psychological horror through…Community17 Feb 2026Tape 101: Liminal Descent Public Playtest is LIVEHello everyone! The liminal spaces are now open - the public playtest is live and anyone can join instantly ːwinter2019happysnowmanː Tape 101: Liminal Descent explores psychological horror through liminal environments - spaces suspended between memory and reality, where architecture becomes an emotional landscape shaped by loss, perception, and fragmented identity. Watch the Official Playtest T…Community4 Feb 2026Major QoL Update: 4K Support & Chapter 3 Completed!Demo Update: Quality of Life & Development Progress Development Progress: Thanks to the incredible feedback from our active community and playtesters, development is moving fast! Chapter 3 is now officially complete. The game is back in full production, with only 2 chapters left to go until the story is complete. Quality of Life (QoL) Improvements: New 3D Main Menu: Completely overhauled the en…