Star-Coat Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
23 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
23 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 6/2 Update We're back with some major updates and improvements. We've added a new NPC to the hub area who's there to help equip you for your adventures, but he won't do it for free. As such, we've added a new currency system, with money dropping from enemies and chests during gameplay. Our new merchant offers three services: First, he has a random assortment of weapons and gear you can buy on a daily rota… | 23520112 | |
| Game update | 5/28 Update Hey, we're back with more updates and fixes: · Updated the item drop table, with specific drops for enemies, chests, and bosses · New model for item pickups · Fixed an issue causing player health bar to become huge | 23463270 | |
| Game update | 5/26 Update Hey we're back with some more fixes and improvements: · Made enemies less likely to spawn in the floor · Added map indicators to all loot chests, and made a new chest spawn after every room encounter! · Added a check making it less likely for the COAT to spawn out of bounds · Fixed being able to "prop open" doors with loot pickups · Fixed players having infinite Coyote Time when running off pla… | 23426628 | |
| Game update | 5/24 Update Hey, we're back with some more bugfixes and improvements: · Fixed an issue that could cause the inventory to become desynced, resulting in potential item duplication · Fixed an issue creating "ghost spaces" which can't be occupied player inventory · Adjusted the light placement on doors, which was causing them to appear off-center · Added a sound effect when moving items · Fixes crashes caused… | 23391293 | |
| Game update | 5/21 Hotfix Hello there, we're back with another small hotfix with some fixes and features requested by our playtesters! This time we've got: · Fixed a bug causing doors to not close properly sometimes, letting you see into the void · Added rarity colors to many items · Added new buttons to the loadout menu to let the player randomize all of their colors, or set all colors at once · Increased the spin spee… | 23356120 | |
| Game update | 5/19 Update Hey, we're back with another patch with several updates and fixes, many of which were requested by our helpful playtesters. As always, if you see an issue you'd like us to address, consider joining our Discord server (invite link in game). With this patch we: · Fixed an issue causing mech modules to turn into different ones when equipped on the right shoulder · Fixed an issue caused by weapon r… | 23316851 | |
| Game update | 5/18 Hotfix Fixed a few issues: - Fixed a softlock caused by attempting to reenter a broken COAT - Added descriptions to several perks - Added the remaining weapon modifiers to the pool - Fixed an issue causing player to sometimes incorrectly load back into a mission after quitting from main menu - Fixed changing items resetting the player's health We'll keep making fixes in the coming days as we tune the… | 23281111 | |
| Major update | May 16 update Heyo it's me iStead, Sorry that it's been a while, feels like forever since we last posted on here. Don't worry though; the silence wasn't without reason. We have been hard at work making changes and improving the game. There's quite a hefty list of changes to talk about here so we're going to keep this as brief as we can so we can get back to work. Without further ado: Game Changes - Gameplay… | 23262464 | |
| In-game event | Patch Notes - November 4th Heyo it's me, iStead, back at it again with another series of patch notes. I know it's been a little while and I hope you all enjoyed the spooky season. I wanted to hunt down any ghouls hiding in our game's code before we got this update out to you guys. Only one big change but oh boy is it a big one. Grab your toast and lets dive on in! Game Changes The COAT For a while now we've felt the COAT… | — | |
| In-game event | October 15 update Patch Notes - October 15th A New Objective Heyo it's me iStead, another build has been launched and with it we got a new set of patch notes for you guys. Some big gameplay changes with this one and some more UI improvements, without further ado: Game Changes Objectives The meat and potatoes of this update: previously every time you entered a room, waves of enemies would spawn at you. We felt th… | 20409526 | |
| In-game event | September 25 Update Patch Notes - September 25th Shedding New Light Heyo it's me, iStead, hope you're all doing well. We've been busy cooking some stuff up in the lab and we're ready to serve it up to you all. If you're ready then lets get into it. Behold, the mid-September patch notes: Game Changes New Enemy - Reaper Added in a brand new enemy, the Reaper. The Reaper will fly above the battlefield and rain down a… | 20131952 | |
| In-game event | September 9 Update Patch Notes - September 9th Sliding into September Hello everyone, iStead here again with another list of patch notes for you all. Can you believe it's already September? We're coming close to a full year of working on this game and it's progressed so much from when it started out, it's amazing. A huge thanks to everyone that's joined the playtest recently, we appreciate all the feedback you've… | 19920478 | |
| Game update | 8/27 Hotfix August 27th Hotfix -Fixed the collision's on various floor 1 rooms; bullets didn't believe they existed. -Cleaned up a bunch of files -Fixed some problematic ramps that were blocking enemy movements -Moved the doorway on the spawn room over as it was providing a window into the void. | 19764321 | |
| In-game event | August 26 Update Patch Notes - August 26th Leveling The First Floor Hello everyone, it's me iStead, that one. We are back today with another patch, this one isn't as beefy as previous patches as we were more focused in on certain aspects that needed a lot of work. Without further ado, let's get into it. Game Changes -Tank Boss is an Actual Tank Our first boss of the game wasn't feeling very boss-like and it was… | 19748870 | |
| In-game event | August 5 Update Patch Notes August 4th Avoidance and the Sniper Heyo, it's me, iStead again. Another two weeks have passed and so we got another patch to drop for you guys. With much further ado, here's the goods. **Game Changes** New Enemy! The Sniper! Added in a new enemy with long range. he loves to sit back and wait until he has the perfect shot on you. What comes next is a fast moving bullet that's hard t… | 19478829 | |
| In-game event | July 21 Update Patch Notes: July 21st The Loadout Prettification Hey hey hey, it's iStead again with another update patch notes for you. We made some big changes with this update and some even bigger UI Changes, so grab the closest snack you got and let's dive in. Gameplay Changes New Enemy! The Breacher! Added in a new enemy type, he's a big big boi with lots of health and damage. He uses a large cannon to l… | 19307711 | |
| Game update | July 8 hotfix Fixed an issue causing the floor 2 boss to occasionally respawn infinitely after death | 19141283 | |
| In-game event | July 7 Update Another day another patch, except this one has been a couple weeks in the works. It's me iStead here again with the patch notes, get your cup of preferred beverage and let's dive in. Game Changes · Mech Dash Added a dash button to the Coat, so you can zoom and boom during combat. The dash has a cooldown and cost that is directly affected by the stats of your Coat armor pieces so build wisely. ·… | — | |
| Game update | June 22 Update Heyo it's me, Stead, doing the patch notes this time. Here's what we got for this update, as always feedback and criticism is appreciated. Lets get into it! Gameplay Changes -Switched over to demo mode This locks some of the weapons and features that have been available recently but puts the ones we feel offer the best glimpse into how the full game of Starcoat will feel. -Unlockable difficulti… | 18957533 | |
| Game update | June 11 Update -Improved enemy pathing behavior -Improved pilot HUD -Added area name display when starting a new floor -Added controller support -Added options menu to pause menu -Substituted music -Improved loadout menu and title screen UX -Added idle sounds to enemies and ambient level noises -Fixed gun volume varying based on distance to camera -Lowered fog effects -Various other fixes | 18834327 | |
| Game update | May 31 Update - Added a new, smoother animation for entering the mech - Added a new dialog system with some basic lines for the player - Removed unnecessary shadows from some lights, resulting in large fps improvements on weaker devices - Improved wallrunning controls to be more responsive, and allow repeatedly jumping up a wall | 18683706 | |
| Game update | May 27 Update - Updated mission selection UI and added new Daily seed mode! - Removed the ability to "throw" the mech to summon it and fixed several issues causing clipping - Improved elevator physics on floor transitions for a smooth descent - Properly clean up enemy corpses and uncollected loot when entering a new floor - Fixed an issue causing the melee hitbox to persist indefinitely - Fixed an issue maki… | 18635861 | |
| Game update | May 23 Update: Melee Overhaul - Added clearer animations to melee attacks - Added a lunge in the direction of aim when melee attacking - Smoothed animation transitions when scoping/unscoping - Increased melee hitbox size | 18576404 | |
| Game update | May 19 update - Updated game icon and splash screen - Added new model for mech fire laser - Expanded area for entering mech - Fixed floor collision layers, allowing them to show bullet impacts - Added animation to "Death's Blossom" pool spawning | 18527699 | |
| Game update | Fixed broken previous build Added missing pck file to build. | 18506854 | |
| Game update | May 18 update - Fixed issues with wallrun animation and prevented wallrunning on non-vertical surfaces - Fixed being able to blink melee through a variety of models - Added minimap - Added Fire Laser - Myriad other fixes | 18506785 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.