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Star-Coat PlaytestNewsMay 16 update
Major update

May 16 update

Star-Coat Playtest · published 16 May 2026, 04:18 UTC · build 23262464

All newsPlayers around this dateRead on Steam

Heyo it's me iStead,

Sorry that it's been a while, feels like forever since we last posted on here. Don't worry though; the silence wasn't without reason. We have been hard at work making changes and improving the game. There's quite a hefty list of changes to talk about here so we're going to keep this as brief as we can so we can get back to work. Without further ado:

Game Changes

- Gameplay Loop Reworked!

- Drop tables introduced!

- Weapon and Armor now Drop!

- Added Gun perks!

- Random Modifiers and Perks for Weapons

- Random Modifiers and Perks for Armor

- Armor Set Bonuses for Armor

- Weapons and Armor can now be switched out on Pilot mid mission

- Hub world added in place of main menu

- Enemy spawning changes

- Enemy behavior improvements

- Enemy bullet changes (They home now)

- Improved load times

- Melee animation and attack changes

- Jumping Changes

- Reload times reduced

Visual Changes

- Complete Player Animations Overhaul

- COAT Model Updates

- Player Model Updates

- New lighting and shading for rooms

- New Hub World

- New Title Screen

- New flooring for Anomaly

- Floor 2 Room Layout Changes

- Enemy Bullet Model Update

- Capture Point Model Update

- Loadout Screen Update

- Pause Menu Overhaul

- Game Over Screen Changes

- Tooltip Changes for Weapons and armor

- New Perk Icons

- Perk Icon overhaul

- UI Overhaul

- Bullet spray effect changes

- Stell Model updated

- Player model now fades out when camera is too close

And that's all we got for now, we still got a lot of work left to do before the game is ready but we're overall quite happy with the progress made in the past few months. If you have any feedback please let us know and join our discord server (linked in game). A lot of these changes have been introduced due to player feedback and we want your help to improve this game as much as we can. Thank you all for playing and we'll have more information to share in the next couple of weeks!

Until next time,

-iStead

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In-game event11 Jun 2026Next Fest updateHello again, Next Fest is right around the corner, and we just made our demo build available to the public! Currently, that version is identical to this one, and it will be for the next week or two while we tweak the demo. After that period, we'll freeze the demo build on a version we're happy with and continue updating the playtest build with the latest in gameplay updates, so if you're readin…Game update10 Jun 20266/9 UpdateHello again, Steam Next Fest is right around the corner, and we plan to make our demo build playable tomorrow. As such, we're releasing an early version of that build to you playtesters tonight. We're working on getting things as polished as we can for the demo, so keep letting us know if you see anything that doesn't seem right. In this change we've got: · Fixed several issues with pathing and…Game update7 Jun 20266/7 UpdateHello players! As we approach Next Fest, we're fine tuning some things to make the demo experience as smooth as possible. To that end, we're back with some more improvements: · Added full controller support · Added the ability to rebind inputs · Improved menus on a range of resolutions