
Heyo it's me iStead,
Sorry that it's been a while, feels like forever since we last posted on here. Don't worry though; the silence wasn't without reason. We have been hard at work making changes and improving the game. There's quite a hefty list of changes to talk about here so we're going to keep this as brief as we can so we can get back to work. Without further ado:
Game Changes
- Gameplay Loop Reworked!
- Drop tables introduced!
- Weapon and Armor now Drop!
- Added Gun perks!
- Random Modifiers and Perks for Weapons
- Random Modifiers and Perks for Armor
- Armor Set Bonuses for Armor
- Weapons and Armor can now be switched out on Pilot mid mission
- Hub world added in place of main menu
- Enemy spawning changes
- Enemy behavior improvements
- Enemy bullet changes (They home now)
- Improved load times
- Melee animation and attack changes
- Jumping Changes
- Reload times reduced
Visual Changes
- Complete Player Animations Overhaul
- COAT Model Updates
- Player Model Updates
- New lighting and shading for rooms
- New Hub World
- New Title Screen
- New flooring for Anomaly
- Floor 2 Room Layout Changes
- Enemy Bullet Model Update
- Capture Point Model Update
- Loadout Screen Update
- Pause Menu Overhaul
- Game Over Screen Changes
- Tooltip Changes for Weapons and armor
- New Perk Icons
- Perk Icon overhaul
- UI Overhaul
- Bullet spray effect changes
- Stell Model updated
- Player model now fades out when camera is too close
And that's all we got for now, we still got a lot of work left to do before the game is ready but we're overall quite happy with the progress made in the past few months. If you have any feedback please let us know and join our discord server (linked in game). A lot of these changes have been introduced due to player feedback and we want your help to improve this game as much as we can. Thank you all for playing and we'll have more information to share in the next couple of weeks!
Until next time,
-iStead