Shattered Realms
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Version 0.1.4 Demo Version 0.1.4 New Features · Added item slot highlights. · Added key glyphs for different keyboard layouts and languages. Server · Upgraded the leaderboard server to improve stability and prevent frequent leaderboard crashes. Bug Fixes and UI · Fixed key bindings not working correctly. · Fixed an issue where Malakar would not spawn. · Fixed an issue where players could teleport at the star… | — | |
| Game update | Demo Version 0.1.3 Demo Version 0.1.3 New Features • Added item tier visibility. • Added an item tier filter. • Added a loot filter in the gameplay options menu. • Added an option for feedback submissions. • Added an optional survey with in-game rewards granted upon completion (crafting materials and a rare T2 item). • Added bulk salvage. Balance Changes • Increased Trista and Korr’s base movement speed by 20%. •… | — | |
| Game update | Demo Version 0.1.2 New Features • Added a mini map. Gameplay & Progression • Projectiles now resolve hits in this order: Pierce → Chain → Split. • Any Firebolt variant can now evolve into Ice Lance, Fireball, Wind Slash, or Chain Lightning. Your variant choice at Level 2 no longer locks your evolution. • Removed mastery requirements from active abilities so unlocked abilities can appear in level-up offers. Passiv… | — | |
| In-game event | Demo Patch 0.1.1 Hotkey · Auto attack now remains active after upgrade or levelup Window pop up Performance · Less stutter the first time effects appear: shaders now warm up during the level fade-in. Bug Fixes · Arctic Slam can no longer be cancelled by attacking or go on cooldown without casting. · Auto attack no longer turns off after an ability evolves. · Fixed movement keys not responding after closing the… | — | |
| Community | Thanks Again for Playing the Shattered Realms Playtest! Thanks to everyone who took the time to play the Shattered Realms playtest! We learned a lot from your feedback, bug reports, suggestions, and thoughts on the overall gameplay experience. Your input has already been very helpful as we continue improving the game, and we will be using it to refine the gameplay, balance, content, pacing, and overall feel of Shattered Realms as we move closer to t… | — | |
| Community | The Next Shattered Realms Playtest Is Coming Soon Hey everyone, The next Shattered Realms playtest is getting close, and we’re super excited to start opening the gates again. This playtest is a big step forward for us. Since the last test, we’ve added several new mechanics, introduced new events, and rebalanced many of the items and abilities based on development progress and player feedback. The game has changed a lot, and we’re excited for y… | — | |
| Community | Thank You for Playing the Shattered Realms Playtest! Thanks to everyone who participated in the Shattered Realms playtest! We really appreciate everyone who took the time to jump in, play the game, share their thoughts, report bugs, and let us know what felt good and what still needs work. We’re especially glad to hear that so many of you had a good time playing. The feedback we’ve received has been extremely helpful, and it means a lot to have p… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.