
New Features
Added a brightness slider and display calibration.
Added extra storage tabs that can be unlocked with gold.
Balance Changes
Reduced movement slowdown while attacking to 15% and while casting to 20%.
Reduced early XP requirements by approximately 15%.
Trista and Korr now start with 3 rerolls.
Increased potion drop chance and healing.
Reduced Skeleton Commander health by 25%, supporting enemies by 50%, flag count by 50%, and movement speed buffs by 50%.
Reduced Soul Collector and Last Kingsblade health by 25%, and Malakar health by 20%.
Reduced boss damage and several early enemies’ damage and defenses.
Added optional World Tree challenges.
Increased Fireball base damage from 180 to 225 and base area of effect from 180 to 225.
Increased Ice Lance base damage from 190 to 235.
Improved weak ability modifiers, reduced harsh trade-offs, and removed ineffective modifier choices.
Abilities and Progression
Comet, Phantom Blades, Sunbeam, Meteor Strike, and Lightning Strike are now mutually exclusive within a run.
Cinderborn now rewards acquiring Fireball.
Corrected starter achievement item tiers.
Crafting
Reduced Forge Scrap costs for all crafting actions by approximately 75%:
Recast: 30 → 8; Polish: 20 → 5; Awaken: 50 → 13.
Purge: 30 → 8; Hone: 50 → 13; Reforge: 60 → 15.
Seal: 20 → 5; Crown: 100 → 25; Infuse: 50 → 13.
Fuse: 80 → 20; Anneal: 100 → 25.
Reforge gold costs now increase by 10% per previous Reforge, down from 50%.
Sealed modifiers now double Reforge costs instead of quadrupling them.
Performance and Bug Fixes
Improved performance when gold and crafting materials drop at the end of a run.
Auto Aim settings now persist between levels.
Auto Attack now activates only when enemies enter the screen, preventing attacks in the Aether Sanctum.
Fixed Freeze modifiers not working on several cold abilities.
Updated Codex descriptions, achievement text, and translations to match the progression changes.