Crit Happens!
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Crit Happens! Demo Update Notes (July 24) Quite a big update today... dice building has seen a bit of an overhaul. Before, when you bought a dice face, or chose a dice face at The Armory, it would show as a 0 and change its number to whichever slot you placed it. Now, dice faces will have fixed numbers, and will change the value of the slot they're placed in. What this means is that you could effectively swap out a 1 for a 6, this enha… | — | |
| Game update | Crit Happens! Demo Update Notes #2 (July 20) More fixes following the previous update earlier today. For the most part, these bugs will have affected those using a controller to play... New · The old tutorial, that acted as a slideshow that would appear the first time you started adventure mode has been removed. The replacement was mentioned in the previous patch notes. Fixes · Fixed a bug where the enemy info modal would appear after sel… | — | |
| Game update | Crit Happens! Demo Update Notes (July 20) Mostly a quick little hotfix, as I've noticed a bug with event rooms when playing with a controller causing the game to hard-lock. A new tutorial has been implemented as well, which takes place during the first combat scenario. Because I've had to rush this update out, the previous tutorial will still open when starting a run for the first time. On top of that, I'm also aware of an issue with e… | — | |
| Game update | Crit Happens! Demo Update Notes (July 14) Slightly smaller update. Hovering over enemies now displays status effect information. I'll be adding the ability to check this information with a controller in a later update. New · Mousing over enemies highlights their inflicted status conditions, and gives a bit of info on each status. | — | |
| In-game event | Crit Happens! Demo Update Notes (July 13) The newest update to Crit Happens! features a complete overhaul to event rooms, completely changing both the visuals as well as how they function. The update also fixes a couple of minor bugs. New · Event rooms have been completely reworked. Fixes · Fixed a bug where changes to the audio settings wouldn't persist between launches unless you opened the settings menu. · Fixed a bug where the loos… | — | |
| Game update | Crit Happens! Demo Update Notes (June 29) New · 4 new "legendary" relics have been added (I had downgraded a bunch of relics, so there actually weren't any legendary relics in either character pool...). | — | |
| Major update | Crit Happens! Demo Relaunch + Update Notes (June 18) The demo for Crit Happens! is live once again! After taking down the demo to work on a combat overhaul, I'm finally ready to make the demo public again. I've spent a long time re-working systems, fleshing out the game's mechanics, and polishing what I could following player feedback. A lot has changed since the last time the demo was up, so I'm hoping for a lot of new feedback! Updates · Combat… | — | |
| In-game event | Crit Happens! Demo Update Notes (March 3) This new update offers quite a big change to how turns are approached. Trinkets are no longer cycled through at random, instead they are manually selected. Trinkets themselves haven't been rebalanced to reflect this change yet, but feedback would be appreciated all the same. I'm still not happy with the current trinket system, so expect more changes soon. New · You can now switch your active tr… | — | |
| Game update | Crit Happens! Demo Update Notes (February 25) New · You can now "undo" dice holds, as long as you've not rolled again since holding. Fixes · Fixed a bug where the red bolt relic would cause a soft-lock when paralysis procced on a mimic. | — | |
| Game update | Crit Happens! Demo Update Notes (February 24) New · Reworked all dice artwork. Fixes · Fixed a bug where the sword dice would initially be displayed as a bomb dice when crafting at a campfire. *I've received numerous requests for a way to unhold dice that were accidentally held. I'm working on an update that will allow you to "undo" your last held dice as long as you haven't rolled again since. Expect this update within the next two days! | — | |
| In-game event | Crit Happens! Steam Next Fest Demo Update Notes (February 23) Along with the participation of Crit Happens! in Steam Next Fest, a new update has been released for the demo! Try out the new endless mode (preview)! Play through three floors, with enemies and bosses gradually increasing in difficulty. The extended runtime of endless mode will allow you to test out stronger builds, and test the limits of what's currently possible with the dice and relics curr… | — | |
| Game update | Crit Happens! Demo Update Notes (February 16) Fixes · Fixed a bug where Orc Tank Mk.II was the only boss being selected from the boss pool. | — | |
| Game update | Crit Happens! Demo Update Notes (February 11) New · Player can now upgrade their trinkets at the shop. · Reward text for trinkets/relics now scroll if the text does not fit (instead of resizing) to improve readability on smaller displays. Fixes · Fixed a bug where the coin effect from the gold dice would not play the correct SFX. · Fixed a bug where cancelling a trinket upgrade during a campfire scene could cause a different event to be se… | — | |
| Game update | Crit Happens! Demo Update Notes (February 8) New · Player can now back out of upgrading their trinkets at campfires. Fixes · Fixed typo in the descriptions of "Posh Fellow" and "Pity Prize" trinkets. · Fixed an issue with "Posh Fellow" and "Pity Prize" trinkets behaving incorrectly due to order of calculations. · Gold Shackle's boost to base attack now correctly matches the relic description. · Fixed an issue with controller input causing… | — | |
| Game update | Crit Happens! Demo Quick Fix (February 5) Fixes · Fixed an issue where the player could not begin a run using keyboard and mouse. | — | |
| In-game event | Crit Happens! Demo Update Notes (February 5) This marks the biggest update to the demo of Crit Happens! to date. The trinket/multiplier system has been overhauled to better streamline the experience... Your attack is now calculated using your "base attack" and your "multiplier". The base attack represents the total from your dice roll (+ any relic effects). The multiplier is based on any combos you've achieved with your dice roll (two of… | — | |
| Game update | Crit Happens! Demo Update Notes (January 29) New · A new relic has been added (Am-bush). · A new relic has been added (Spare Dice). · If more than 6 multipliers are active the multiplier list will now scroll. · Multipliers now display the specific dice affected by the multiplier. Note: I am looking into updating the way multipliers function into more of a "global" system, where your total roll is what is affected by the multiplier rather… | — | |
| Game update | Crit Happens! Demo Update Notes (January 25) New · A new relic has been added (Hivemind). Fixes · Fixed an issue with the tutorial displaying the incorrecnt button prompt to exit when playing on Steam Deck or with an Xbox controller. · Fixed an issue with the setup scene not displaying item rarity information when using a controller for input. · Fixed and issue with the shop scene not displaying item rarity information when using a contro… | — | |
| Game update | Crit Happens! Demo Update Notes (January 23) New · The status effect indicator now displays the number of turns the status will remain in effect. · Inflicting an enemy with a status it already has will now refresh the timer. · The frozen status has been removed from the status indicator due to its unique behaviour. Fixes · The Forge event now displays the correct success outcome for the low roll option. · The Orb of the Void no longer sof… | — | |
| Steam news | Play the Crit Happens! Demo Now! The demo version of Crit Happens! is now live on Steam! Check it out on the Crit Happens! Steam page , or on the demo's own dedicated page . The demo features one area for you to play through, with a generous setup screen so you can try out some relics and trinkets earlier than you typically would. There are 3 boss fights for you to defeat and 45 relics for you to try out, so plenty of reasons… | — | |
| Steam news | Crit Happens! Playtest is Live! Public playtesing is now live for Crit Happens! I'm running a public playtest to help with polishing up Crit Happens! ahead of the full demo launch. The aim is to gather as much feedback as possible, so if you play through the game be sure to either fill in the feedback form , or join the community Discord Server and leave your feedback in the Crit Happens! feedback and suggestions channel. The… | — | |
| Community | Crit Happens! Has Been Selected For Tiny Teams 2025! Crit Happens! has been selected to feature in Tiny Teams 2025 , alongside a host of other games! Keep an eye out for potential streamer coverage of Crit Happens! over on Twitch and YouTube ! Also, checkout the other games taking part in Tiny Teams 2025 - | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.