Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Crit Happens!NewsCrit Happens! Demo Update Notes (February 5)
In-game event

Crit Happens! Demo Update Notes (February 5)

Crit Happens! · published 5 Feb 2026, 20:17 UTC

All newsPlayers around this dateRead on Steam

This marks the biggest update to the demo of Crit Happens! to date. The trinket/multiplier system has been overhauled to better streamline the experience...

Your attack is now calculated using your "base attack" and your "multiplier". The base attack represents the total from your dice roll (+ any relic effects). The multiplier is based on any combos you've achieved with your dice roll (two of a kind, three of a kind, full house, etc.), a trinket will add one more opportunity for a combo in your roll. Trinkets are now clearly defined as items that impact your multiplier and nothing else, so all trinkets that added to your total attack, or crit chance have been removed.

Hopefully this new system makes it easier to understand how your rolls are contributing to your attack, and will make decision making a lot clearer. As usual, feedback is appreciated and you can give that directly on the community Discord server!

New

  • Overhaul to the multiplier system, splitting your attack into "base attack" and "multiplier".

  • New default combos that aren't dependent on trinkets have been added...

    • Two of a kind.

    • Three of a kind.

    • Four of a kind.

    • Five of a kind.

    • Two Pairs.

    • Full House.

  • "Matching" is no longer a default combo.

  • Two new trinkets added...

    • Venomous Snake.

    • Mystical Hourglass

  • A number of trinkets have been updated to work within the new system.

  • Three trinkets have been converted into relics...

    • Pile of Crit.

    • Golden Crit.

    • Empty Bottle.

  • Numerous trinkets have had their rarity changed.

  • Some trinkets have been removed as they no longer fit the new system.

  • Spare dice no longer deals fixed damage, and instead deals 0.5x your base attack.

  • Resilient Heart relic has been renamed "Berserker Heart".

  • Berserker Heart now increases crit chance on taking damage instead of guaranteeing a crit.

  • Sword Dice now add +1 to your base attack instead of adding +3 to your total attack.

  • Sneaky Blade no longer causes all damage to crit nearby enemies, now only direct attacks are guaranteed to crit.

  • The item info in the shop now displays "SOLD!" instead of the price of an item if it's been bought.

  • Burn damage increased.

  • Enemy health increased for all enemies.

Fixes

  • Fixed an issue with gold not being awarded after defeating a mimic.

  • Fixed an issue with dice not breaking out of ice after attacking.

  • Fixed an issue with Dwarven Pickaxe and Blacksmith's Hammer trinket causing a softlock when holding dice.

  • Fixed a bug where the first attack of Spare Dice could target an enemy that just died.

  • Fixed a bug where the Staff Bot could heal an enemy that was already at full health.

  • Fixed an issue where the Orb of the Void would cause a softlock if procced in an elite battle.

More from Crit Happens!

Other announcements

All news
Game update19 Aug 2026Crit Happens! Demo Update Notes (August 19)Controller support has been significantly improved, with the newest update making it possible to highlight relics to read their effects during battles, events, or from the map screen, or at the campfire. This function was previously only possible when playing with a keyboard and mouse. New · Improved controller support so that you can now highlight equipped relics and read their effects during…Game update8 Aug 2026Crit Happens! Demo Update Notes (August 8)This update was mostly to address a major bug, but some extra content was finished so I decided to include it. Expect another smaller update over the next couple of days which should further improve controller support (allow highlighting relics to see what they do after you've already had them). New · Highlighting an enemy now displays their name. · Improved controller support so that enemies c…In-game event5 Aug 2026Crit Happens! Demo Update Notes (August 5)Quite a big update this time around, with a handful of "under the hood" changes, and some other quite noticable changes... New · Forest environment added as a potential "floor 1" environment. · Bosses are now environment exclusive, with the Orc Tank being the Forest boss, and The Wheel of Doom being the Sewers boss. · Events are now environment exclusive, so expect to see different events in th…