
This new update offers quite a big change to how turns are approached. Trinkets are no longer cycled through at random, instead they are manually selected. Trinkets themselves haven't been rebalanced to reflect this change yet, but feedback would be appreciated all the same. I'm still not happy with the current trinket system, so expect more changes soon.
You can now switch your active trinket during your turn.
When you use a trinket it is now sent to a discard pile until all trinkets have been used up.
You can now skip the reward screen animation.
Fixed a bug where the order a controller would switch between dice would not reflect their positions after undoing a dice hold.
Fixed a bug where a combination of the potion bomb relic and the ice dice could trigger a soft-lock.