MD Engine
Playing now
14+6 vs. yesterday
29%of peak
Launch peak so far
4817:13 UTC
Playing now
14+6 vs. yesterday
Launch peak so far
4817:13 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.0.4 released for Windows, macOS & Linux We've just released the version 1.0.4 for Windows, MacOS & Linux. Changes: · Added a Visual Novel example · Added warning to set dialogue frame if tileset is optimized and disabled optimization · Added a safe check after adding sprites during scene changes to defrag VRAM if an add fails · Added a way to select project palettes inside Mini Painter · Added note to Set Direction to indicate it's l… | 25220840 | |
| Game update | Version 1.0.3 released for Windows, macOS & Linux Hello, This version is only 2 minor fixes: · Fixed crash when I try to attach a tileset to a background or map. · Fixed code for rendering 4-bit indexed images again >.>! Thank you very much! | 25203721 | |
| In-game event | Version 1.0.2 released for Windows, MacOS & Linux We've just released the version 1.0.2 for Windows, MacOS & Linux. Changes: · Added a new setting in Audio "Tight Music Looping" that shortens each looping track by one frame, should fix the miniscule delay during loops at high-tempo · Added warning when trying to edit the OnCollide script for a group with no collision masks active · Added warning bellow the Collision Group selector in Trigger,… | — | |
| Game update | Pushed version 1.0.1 for Windows & Linux Pushed version 1.0.1 for Windows & Linux. Changes: · Fix paths so they support "[" · Fix basic template default settings · Fix compiling a MiniTracker song · Added a Global Preference to disable the CRT shader · Edit button now sticks to the top · Fixed crash on the Map Editor when trying to set a Foreground without setting Background first · Fixed issue when changing Background tilesets in Map… | 25174512 | |
| Major update | Final Version 1.0.0 uploaded There have been many changes since our last upload in March 2026, so we have a detailed changelog below, split per category. Also, don't forget MD Engine releases on September 7th! Engine Architecture · Hardware abstraction layer: The engine no longer calls SGDK directly. Every hardware operation now goes through a HAL, which is what made most of the rest of this release possible: it is the lay… | 25156596 | |
| Major update | Pre-Release Version 0.1.4 uploaded to Steam We've updated the engine to pre-release version 0.1.4. There have been many changes since our last upload in Dec. 2025, so we have a detailed changelog below, split per category. Compiler Overhaul The compiler received a full rewrite from string-based emission to a structured IR (Intermediate Representation) with a full optimization pipeline: · Structured IR — two-phase compilation: collect IR,… | 22564437 | |
| In-game event | Version 0.0.94 uploaded to Steam We've updated the engine to version 0.0.94 and addressed some of the reported issues as well as added some new functionality. Change log: · Added the option to do tile streaming for map instances · Split the asset compiler and C code compiler to allow for parallel C compiling, making the overall compiler ~25% faster · Added a preview of how many tiles a map or image uses, as well as the maximum… | 21150768 | |
| Community | Interactable Actors Tutorial We have just published a new MD Engine tutorial video. This tutorial focuses on explaining how to setup an actor to be interactive when your main player "speaks" with it ! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.