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Patch notes · published by the developer

Version 1.0.5 released for Windows, macOS & Linux

On Steam

We've just released the version 1.0.5 for Windows, MacOS & Linux.

Changes:

  • Improved sprite cutter with faster algorithm, oversized sprites fail in seconds not minutes now
  • Adjusted the compilation process so it doesn't fully abort a build in case a file can't be deleted, should improve usage for antivirus users
  • Fixed number of CPU cores used from 16 to a calculated amount to try to prevent issues when the computer is under pressure
  • Fixed issue building projects with actors with collision groups selected but no collissions enabled
  • Fixed VGM converter for files using Extended Channel 3
  • Fixed VGM converter issues on panning per track and PSG loop writes
  • Fixed detached Script Editor and Profiler windows, they now respects preferences UI setting and scale accordingly
  • Fixed Plugin Manager and Flasher windows, they now respects preferences UI setting and scale accordingly
  • Fixed flash saving logic related to SST memories, it was soft locking on some carts with other memory chips
  • Fixed Remove Actor from Scene event, it was leaving the old hitbox on the actor place
  • Fixed rendering a Scene when the Tile Map was lacking a tileset

Thank you very much!

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