We've just released the version 1.0.5 for Windows, MacOS & Linux.
Changes:
- Improved sprite cutter with faster algorithm, oversized sprites fail in seconds not minutes now
- Adjusted the compilation process so it doesn't fully abort a build in case a file can't be deleted, should improve usage for antivirus users
- Fixed number of CPU cores used from 16 to a calculated amount to try to prevent issues when the computer is under pressure
- Fixed issue building projects with actors with collision groups selected but no collissions enabled
- Fixed VGM converter for files using Extended Channel 3
- Fixed VGM converter issues on panning per track and PSG loop writes
- Fixed detached Script Editor and Profiler windows, they now respects preferences UI setting and scale accordingly
- Fixed Plugin Manager and Flasher windows, they now respects preferences UI setting and scale accordingly
- Fixed flash saving logic related to SST memories, it was soft locking on some carts with other memory chips
- Fixed Remove Actor from Scene event, it was leaving the old hitbox on the actor place
- Fixed rendering a Scene when the Tile Map was lacking a tileset
Thank you very much!