
We've updated the engine to version 0.0.94 and addressed some of the reported issues as well as added some new functionality. Change log:
Added the option to do tile streaming for map instances
Split the asset compiler and C code compiler to allow for parallel C compiling, making the overall compiler ~25% faster
Added a preview of how many tiles a map or image uses, as well as the maximum amount seen on a plane at the same time
New step during compilation to verify all images are properly indexed
New warning when trying to use a frame with optimization as the default UI frame
Increase the list of variable selectors from 4 to 15 to allow selecting all Local and Temp variables
Fixed Temp 4 to Temp 15 variable usage on Show Text and Log Message events
Fixed icons that were too dark when using the dark theme
Added an option to use the Image Converter for font PNGs
Fixed bug in Font Exporter that created a crash when trying to save a font without selecting a TTF first
Font Exporter now regenerates the font automatically when changing the list of characters
Updated to the latest SGDK
Added a setting to set how many images can be loaded on the fly
Added a setting to set how many tilesets can be loaded on the fly
Added HBlank palette change template
Added HBlank double Window plane template
Added the ability to change zoom with Control + Wheel inside the Sprites, Backgrounds, and Font views
Added HBlank and VBlank script functions
Added ROM Extension setting inside Preferences
Fixed position calculation for VDP methods when using the 16x16 tile size