StarFear Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
110 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 2026.09.07 Patch Notes Tutorial · More Star Wars references because why not · Tractor beams are cool · Screen flashes are also cool · Items can no longer be dropped during the tutorial · You get some loot from the tutorial you can take into your first raid Bugs · Fixed getting stuck in the tutorial if you never zoomed out · Fixed an exception when going straight from the tutorial into your first raid · Fixed missing… | — | |
| Game update | 2026.09.04 Patch Notes Tutorial Redesign · The tutorial has been rebuilt from scratch as the opening for the story · Game systems are now taught within the context of a real mission · HUD instructions with highlighting of the required action to help with ramp-up Hints · Hints about one thing on screen now point right at it instead of opening a modal · New hints for extract zones and for fast weapon swapping · The Sta… | 25126825 | |
| Game update | Balance Pass for Final Playtest Weekend As we move into the final weekend of our first playtest, it's clear the act 1 difficulty is still too high, so we're addressed it in two ways: · Nerfing Act 1 Soldiers · Reworking Upgrades (run meta progression) to much more significantly increase your power Balance • Act 1 boss HP reduced 25% • Sniper turret damage 65 → 60 • Act 1 soldiers nerfed: less health, slower projectiles, slower fire r… | — | |
| Game update | Early Game Balance Pass We've been analyzing some of our analytics for first half of the playtest so far and it's clear we have a problem: No one is making it out of Act 1 (~Threat Levels 1-5): I like the direction of the difficulty trend line, but it's too many walls too early. Let's look at the culprits... Changes: · Act 1 · Turrets · Decrease HP from 60 -> 40 (2-shot kill with starter weapon now) · Decrease rate of… | 23164320 | |
| Game update | Minor Update General • Added framerate cap setting Bugs • Fixed Blink costing more fuel than normal for mouse users • Fixed framerate cap not reapplying on scene/connection state changes • Fixed run economy graph desyncing across runs and multiplayer • Fixed clicking launch counting toward the store tutorial hint • Fixed font size on end game screen | — | |
| Game update | Playtest First Week Update General • Added run economy graph showing fuel earned/lost across missions • Added hub slider for choosing how much fuel to bring on a run • Added "Hold Shift to split" hint on stack split tooltips • Performance improvements with many enemies on screen Balance • Act 1 boss stays rotation-locked 25% longer after a charge attack • Level ship spawns now scale with player count and scatter across s… | — | |
| Game update | Minor Update Added missing glyphs for rebinding keys · Find-it story objectives are less placeholdery | — | |
| Game update | Minor Update Players can now rebind keyboard keys (thanks Devlin!) | — | |
| Game update | Minor Update Added experimental controller support for flying the ship only - no menu/inventory support · Loot chance now scales somewhat with increased player count · Fixed an issue where Bruisers / Enforcer Captain would sometimes not have a shield | — | |
| Game update | Minor Fixes • Fixed players carrying tutorial state into the hub • Fixed bindings for a few ships | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.