• Added run economy graph showing fuel earned/lost across missions
• Added hub slider for choosing how much fuel to bring on a run
• Added "Hold Shift to split" hint on stack split tooltips
• Performance improvements with many enemies on screen
• Act 1 boss stays rotation-locked 25% longer after a charge attack
• Level ship spawns now scale with player count and scatter across spawners
• Reduced loot drop scaling per extra player
• Gauntlet targets are now more reliable about spawning
• Crewable ship equipment slots now show a colored dot for the slot owner
• Refined equipment slot positions to make room for crew indicators
• Gauntlet leaderboard refreshes for all players after a run completes
• Added controller glyph prefix to the objectives header
• Fixed enemy EMP projectile VFX showing in the wrong place
• Fixed an issue where objective rewards were giving too many items
• Fixed enemy EMP sometimes disabling your ship even when the projectile looked like it missed