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StarFear Playtest›Events›2026.09.07 Patch Notes
Game update

2026.09.07 Patch Notes

StarFear Playtest · published 26 hours ago

All eventsPlayers around this dateRead on Steam

Special thanks to Ellotheth for finding a lot of these issues.

New Weapons (thanks BlackBox)

  • Blunder Buss: launches a shrapnel ball that detonates at range
  • Sonic Cannon Mk2: fully automatic twin sonic slug projector

Balance

  • Damaged items now sell for less, with a floor of 20% for scrap parts
  • Increased charge cannon fire rate to account for fire-on-release

General

  • You can still fly to the kiosks if you don't have fuel in the hub
  • Game systems no longer clutter the unlocks spine

Bugs

  • Ship system counts are no longer blurry
  • Fixed clicking modals and buttons making your ship fire while piloting
  • Cleaned up misleading hover info on items for sale in the store
  • Clearer button labels
  • Fixed the Space Dock UI controls text showing during a raid
More from StarFear Playtest

Other announcements

All events
StarFear PlaytestGame update7 Sep 20262026.09.07 Patch NotesTutorial · More Star Wars references because why not · Tractor beams are cool · Screen flashes are also cool · Items can no longer be dropped during the tutorial · You get some loot from the tutorial you can take into your first raid Bugs · Fixed getting stuck in the tutorial if you never zoomed out · Fixed an exception when going straight from the tutorial into your first raid · Fixed missing…StarFear PlaytestGame update4 Sep 20262026.09.04 Patch NotesTutorial Redesign · The tutorial has been rebuilt from scratch as the opening for the story · Game systems are now taught within the context of a real mission · HUD instructions with highlighting of the required action to help with ramp-up Hints · Hints about one thing on screen now point right at it instead of opening a modal · New hints for extract zones and for fast weapon swapping · The Sta…StarFear PlaytestGame update15 May 2026Balance Pass for Final Playtest WeekendAs we move into the final weekend of our first playtest, it's clear the act 1 difficulty is still too high, so we're addressed it in two ways: · Nerfing Act 1 Soldiers · Reworking Upgrades (run meta progression) to much more significantly increase your power Balance • Act 1 boss HP reduced 25% • Sniper turret damage 65 → 60 • Act 1 soldiers nerfed: less health, slower projectiles, slower fire r…