Creepy Support Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 100 reviews! Just two weeks after release, the game has already collected 100 reviews (89% positive!) and a 10,000 wishlists . I'm shocked. This result is way beyond what I expected. O_O My immediate plans: • I'll continue to correct typos and fix bugs. • Two people have offered to help me with additional localization (correcting the English translation and adding a translation into another language). When… | — | |
| Game update | Version 1.0.6 - and more typo fixes Typos strike back, but I keep fixing them! | — | |
| Game update | Version 1.0.4 - typos, code fixes, and hints - Fixed a few more typos - Fixed a bug with Steam nickname - improved filtering for characters not in the font - Added another hint to Afanasy's story | — | |
| Game update | Version 1.0.3 - Typo Fixes I don't know if anyone will believe me after this thread that the game's texts were actually proofread, and not just by me, and several times... In any case, the next patch with typo fixes is already here :) The only caveat is that the texts in the chat history are saved "as is," and corrections are only made if you play again on the desired day. The wiki, however, should receive fresh text for… | — | |
| Game update | Version 1.0.2 - сorrecting typos I continue to correct typos... | — | |
| Game update | Versions 1.0.1 Minor typos in player reports have been corrected. Thank you very much, I'll continue to correct the text! :) | 24205726 | |
| In-game event | Pre-release demo update Added a dark theme · Added a voiced intro (with English subtitles) · Added audio transcripts · Minor interface improvements (clickable link to infobot, etc.) · Story and news texts updated to their final version · Fixed OBS capture (some modal windows were broken during capture, although they displayed for player correctly) · ...and a bunch of other minor bug fixes and improvements For the rele… | — | |
| Community | Status: closed beta The game has reached closed beta testing! I'm currently finishing up the final voiceover, bug fixes, improving the interface based on feedback, and so on. So, barring any unforeseen circumstances, the release should be this summer! :-) | — | |
| Community | The game stories are written! But there's still a lot of work to do... Balance the distribution of stories across game levels so that they make sense. You know, so there's no "door-knocking day," no "train day" (metro, commuter train, compartment—we've got it all!), no "internet-coming-out-of-the-wilderness day," and so on. · Each level requires writing · news — with hints and simply for the atmosphere · entries in the game guide — also with hints and for lore · d… | — | |
| Community | Results for 2025 Creepy Support is a one-man project. Initially, I planned to make this game in just a year and release it at the end of 2025, but as we can see, something went wrong... Nevertheless, there has been some progress, and it warms my heart: · As of December 2025, I've written 21 of the 30 planned game stories, or more than two-thirds of the key content. But there's still a ton of work ahead—expandin… | — | |
| Community | Story writing work in progress! Ready 16 of 31 More than half of the stories are ready! But "half the stories" doesn't equal "half the content." Because after finishing the stories, I'll have to: · Finish the internal wiki, which will contain both lore information and quest hints. · Finish the in-game news, which serves the same purpose as the wiki. · Finish the story dialogues that frame the narrative around this almanac (conversations wit… | — | |
| Community | Devlog This is how the process of writing stories for the release version goes. The counter does not take into account the stories already written for the demo version. At the start, I thought that I would be able to write one story per evening, but in reality the speed turned out to be closer to "1 story per 1-2 working days", i.e. 8-16 hours 😅 And since it is obvious that I cannot spend another 8 h… | — | |
| Game update | Demo version 0.2.5 update Added the ability to switch between fullscreen, borderless and windowed modes · Fixed the behavior of dropdown lists (the arrow was not clickable) · Fixed several typos and translation errors | — | |
| Game update | Demoversion update 0.2.4 fixed translation of several phrases in the dialogue with the manager on day 8 · when the message "user typing" appears, the dialogue now scrolls down stably · fixed several more typos in the texts · added 2 articles to the in-game manual and corrected several descriptions | — | |
| In-game event | Version 0.2.3: UI fixes, typo fixes - Fixed typos in the manual and stories - Fixed display of the manual in low resolutions (the text overlapped the scroll on the right, the text itself took up less space than the list of elements) - Fixed the behavior of the mouse cursor, which sometimes changed to a standard arrow when moving along the buttons | — | |
| Community | Devlog If you are interested in where the idea for the game came from, why I use MonoGame or how the game has changed since the non-public prototype - you are welcome ;-) You can read about it (but only in Russian) on one of this sites: 1) Habr 2) DTF 3) Pikabu | — | |
| In-game event | English localization added My friends and more experienced fellow developers have convinced me that a modern game really needs English localization. The thing is, the current demo already contains almost 17,000 words — and that’s only about 15% of the planned final content! 😅 So for now, the English version has been machine-translated, with just a light proofreading pass afterward. If you spot any mistakes or awkward ph… | — | |
| Game update | Updating the demo version to 0.2.1 Fixed minor typos in dialogs. Thanks to everyone who writes about them to my email, in the community , in the group and other places! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.