The Swindle
Last seen
0Sampled 36 minutes ago · not a live figure
—of peak
All-time peak
46 Sep 2026
Last seen
0Sampled 36 minutes ago · not a live figure
All-time peak
46 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | v1.061 Now Live for Everyone! HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well. I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily Challenge Mode would be, which is a highly requested feature. It should scratch that 'Endless Mode' itch some of you… | — | |
| Community | v1.06 Now Available [Beta] HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle. Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking over edges. One of the main reasons it's been a while since the last update is because I've been made aware that there a… | — | |
| Community | v1.051 Now Available v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to [email protected], thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no l… | — | |
| Community | 1.51 available to Beta Testers A quick update that fixes a few things. As always, please do let me know if anything is worse! v1.051 - FIXED?: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots st… | — | |
| Community | v1.05 Now Available as an opt-in Beta! Hello! v1.05 changes a few critical things. I am one man, sitting here on my own, and although I've tested everything to the best of my abilities, there's nothing quite like having hundreds of people playing it to make me suddenly realise something's awry. So I've made this update an opt-in Beta for now. I'm sure it's fine, but I'd really appreciate some feedback on this version before I make i… | — | |
| Community | v1.04 Now Live! Tweaks, Fixes and the Linux Beta Hectic week, getting a handle on all the feedback so far and working out what should/ shouldn't be changed. A few tweaks to gameplay (again, mainly to open up those early stages) and several fixes to weirdy-beardy issues. Here's a boring list! v1.04 - TWEAKED: dropped some entry level prices (bombs, lvl 2 hack) to give more of a sense of progression at the start of the game - TWEAKED: slightly… | — | |
| Community | v1.03 Now Live: Balancing Basic Upgrade Costs, and fixing some odd behaviour Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible! Here's what you get in v1.03: - FIXED: an issue where it was possible to fall into spike pits and not die - FIXED: lag issue on Skills Menu with Dpad controls - FIXED: Skills UI menu will work with re-configured keys - FIXED: an issue that Leech ShieldBots could tunnel into scenery on so… | — | |
| Community | v1.02 Now Live! Hello! It's been an amazing, exhausting week, I've been hard at work sifting through all your feedback and looking into some of the odder but more pressing issues people have. v1.02 - Fixed an issue on some setups where jumping would be unresponsive on the *very edge* of a ledge. - Cash reward per pickup is now higher on early levels, meaning you should get enough for the hack upgrade sooner. -… | — | |
| Community | The Swindle Updated to v1.01, here's what it fixes I've just made an update for The Swindle live. It addresses the following: - TWEAK: Dropped the price of movement-based upgrades - TWEAK: Removed ledge grab move when turning around on the very edge of a ledge. Should help controls feel less fiddly. - TWEAK: Bugs have been nerfed, a bit. - FIX: When hacking mines, doors won't close - FIX: Bugs no longer carry over on starting a new game - FIX:… | — | |
| Community | 9/10 (PocketGamer), Recommended (Eurogamer), 80% (PCGamer) Hello! Some reviews are coming in now. PocketGamer (who do Steam reviews now as well) have given The Swindle a Gold Award and 9/10, so hopefully that suggests it's worth a look. The review's ostensibly for the Vita version I think, but the only difference between that and the Steam version is the PC has shorter load times and a few more graphical effects. Eurogamer's review is magnificent. Chri… | — | |
| Community | Welcome to The Swindle! HELLO THERE thank you for coming to have a look at The Swindle! I hope you buy and enjoy the game. If you need anything, I am @danthat on Twitter . | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.