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The SwindleNewsv1.06 Now Available [Beta]
Community

v1.06 Now Available [Beta]

The Swindle · published 25 Aug 2015, 15:09 UTC

All newsPlayers around this dateRead on Steam

HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle.

Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking over edges.

One of the main reasons it's been a while since the last update is because I've been made aware that there are still some Jumping issues on some computers. This is the joy of PC development, and a potentially-infinite combination of setups out there, I guess. It's been a nightmare to reproduce and fix up.

Anyway, some computers (as in, very few, now) were calculating distances differently, meaning the game would miscalculate whether or not you were considered "on the ground".

I've done what I can to address it, having read endless boring websites about the issue. I don't have access to a PC with this issue at the moment, so if you're still having problems jumping while standing on a ledge near some spikes, please email dan at size five games dot com so I can really get to the bottom of this.

Here's everything this patch addresses. For now, it's available in Beta only. If you want to use the Beta version, if you right click the game in your Library, go to Properties and the Betas tab, and select betaTesting from the drop-down menu. Download the update, game should appear in your Library as The Swindle

v1.06
- ADDED: walking over a ledge with SNEAK held will automatically move you safetly to a wall grab
- ADDED: cash from computers is no longer added to the "% stolen" count until you have the appropriate Hack Skill level, so it's now possible to 100% that first level.
- ADDED: bolstered the jump code; seems different systems calculate the distance to ledge edges differently, meaning some jumps could be unresponsive on some setups. I'm unable to test this, so let me know if it's problematic still.
- TWEAKED: some upgrade prices to reflect 100%ing first heist take is now approx £850
- TWEAKED: maps will now always generate a minimum cash pickup amount of £100
- TWEAKED: some physics settings, to see if that's a cause of jumping issues between different PCs.
- TWEAKED: some Linux controller stuff.
- FIXED: guards will no longer fall off ledges when there's a computer beneath them.
- FIXED: tiles below spikes will now also kill the spikes when destroyed.
- FIXED: Tesla bots should no longer kill you via a hacked drone.
- FIXED: hacked drones can now target & destroy WallBots
- REMOVED: legacy mouse controls from Skills UI, as it was interferring with some controllers/ Linux.

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