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The SwindleNewsv1.03 Now Live: Balancing Basic Upgrade Costs, and fixing some odd behaviour
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v1.03 Now Live: Balancing Basic Upgrade Costs, and fixing some odd behaviour

The Swindle · published 5 Aug 2015, 11:05 UTC

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Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible!

Here's what you get in v1.03:
- FIXED: an issue where it was possible to fall into spike pits and not die
- FIXED: lag issue on Skills Menu with Dpad controls
- FIXED: Skills UI menu will work with re-configured keys
- FIXED: an issue that Leech ShieldBots could tunnel into scenery on some setups
- TWEAKED: significantly dropped the cost of various basic upgrades, to make them affordable earlier on.
- TWEAKED: range of the 'scramble' move, which lets you scurry up high walls, should make it easier to perform
- TWEAKED: Goggle direction markers have larger fonts for better readability
- TWEAKED: 'Bugs' List font size should be more manageable at high numbers of bugs
- TWEAKED: Upgrades you can't afford are now greyed out of the Skills Menu.

It's difficult changing stuff that I love, and I know other people love, but some people are SO DOWN on some things, and very vocal about that, and I feel I need to do something about it. Some of that is tweaks to 'basic' upgrades, which have been significantly dropped in this update.

We'll see how that goes. I'm not above raising them again, so do let me know if you love/ hate the change!

We've also finally fixed a few niggles with the Skills menu on gamepads, and I've tweaked the Scramble move to be easier to pull off - in the Beta, people generally wanted it to be harder to do, but I'm getting feedback it's too hard, so hopefully this hits a happy medium.

More incoming, including that Linux build!

d

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