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The SwindleNewsv1.061 Now Live for Everyone!
Community

v1.061 Now Live for Everyone!

The Swindle · published 1 Sep 2015, 10:59 UTC

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HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well.

I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily Challenge Mode would be, which is a highly requested feature. It should scratch that 'Endless Mode' itch some of you have as well.

- ADDED: walking over a ledge with SNEAK held will automatically move you safetly to a wall grab
- ADDED: cash from computers is no longer added to the "% stolen" count until you have the appropriate Hack Skill level, so it's now possible to 100% that first level.
- ADDED: bolstered the jump code; seems different systems calculate the distance to ledge edges differently, meaning some jumps could be unresponsive on some setups. I'm unable to test this, so let me know if it's problematic still.
- TWEAKED: some upgrade prices to reflect 100%ing first heist take is now approx £850
- TWEAKED: maps will now always generate a minimum cash pickup amount of £100
- TWEAKED: some physics settings, to see if that's a cause of jumping issues between different PCs.
- TWEAKED: some Linux controller stuff.
- FIXED: guards will no longer fall off ledges when there's a computer beneath them.
- FIXED: tiles below spikes will now also kill the spikes when destroyed.
- FIXED: Tesla bots should no longer kill you via a hacked drone.
- FIXED: hacked drones can now target & destroy WallBots
- REMOVED: legacy mouse controls from Skills UI, as it was interferring with some controllers/ Linux.
FIXED: minor issue on building edges where sneaking in the wrong direction would cause you to embed into a tile
FIXED: Spikes without bases should no longer appear.
TWEAKED: jumping-on-edge code bolstered still further in an attempt to fix unresponsive jumping on some systems
TWEAKED: Linux D-pad controls, some minor Linux bug fixes.

As always, if you have problems do please drop me a line to dan at size five games dot com and I'm on hand to help.

D

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