ExoCorps
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | April Hotfix/Tuning Patch Report: 2041/4/10 ”Efficiencies brought to both the power-coupling system and the transmission network for the Multirifle have resulted in decreased power draw on the exosuit power supplies during engagement. Swarm munitions are being upgraded for increased velocity as contractor manufacturing facilities are meeting the new specifications brought on by co-Triumvirate R&D developments. Acquisiti… | — | |
| Major update | Our Biggest Patch Ever! Report:2041/03/27 ”Inertia management subsystems are being tuned for the exosuit in light of data taken from void-ops trials. Operators can now auto-zero out their velocity in relation to the combat environment. The initial prototype Multirifle is being phased out for the Mk.1 production model replacements. This rollout has disrupted the exosuit micro-compensations learned through the initial p… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.