ExoCorps
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | ExoCorps Tuesday Community Game | 1PM PDT / 4PM EDT It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event Schedule We host weekly play sessions to ensure you get a chance to play with a larger group of players at least once… | — | |
| News | ExoCorps Friday Community Game | 8PM PDT / 11PM EDT Join us tonight for our regular Friday community game! The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event Schedule We host weekly play sessions to ensure you get a chance to play with a larger gr… | — | |
| News | ExoCorps Tuesday Community Game | 1PM PDT / 4PM EDT It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event Schedule We host weekly play sessions to ensure you get a chance to play with a larger group of players at least once… | — | |
| News | Friday Community Play Session It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. We host weekly events to ensure you have an opportunity to play with a larger number of players at least once a week. It's also a great way to give the devs feedback directly! ::) · Tuesday @ 1pm PDT / 4pm EDT · Friday @ 8pm PDT /… | — | |
| News | Tuesday Community Play Session It's that time again! ::D We host weekly events to ensure you have an opportunity to play with a larger number of players at least once a week. It's also a great way to give the devs feedback directly! ::) · Tuesday @ 1pm PDT / 4pm EDT · Friday @ 8pm PDT / 11pm EDT The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is… | — | |
| Game update | July Hotfix Patch Changes: · Fixed issue where targeting systems would not work on Moon and Orbit maps · Fixed issue where targeted notifications would sometimes get stuck on screen · Fixed issue where targeting system would flicker between acquiring and searching states. · Adjusted conditions under which players receive jammed/target-lost notifications · Fixed bots using missile swarms too frequently · Potentia… | — | |
| In-game event | July Update Report: 2041/7/16 ”Upgrades to exosuit tracking management systems are being rolled out to units across the Corps. Guidance systems have improved target retention and ECM detection has been implemented across all potential jamming spectrums used by the Corps or outside entities. Further refinement has produced a more effective yield from the AC munitions. Improvements to coil materials has also… | — | |
| Game update | Patch Notes Report: 2041/6/22 ”Search protocols on swarm munitions have been improved, resulting in more aggressive target tracking. HUD systems have been modified to allow user preset customizations to provide better useability for our operators with color-blindness.“ - Our first round of Steam Achievements - Experimental color swaps of HUD to address various forms of color blindness (cycle using F5/F6 ke… | — | |
| Game update | Patch Notes! Report: 2041/5/26 ”Confident that the recent production-level Multirifle logistics chain is meeting specifications, drone weapons protocols have undergone adjustment under the direction of the Triumvirate to favor non-solid firing modes in order to conserve munition stores. In order to improve HUD clarity during field exercises, HUD coloration has been altered to represent “hostile” vs. “friend… | — | |
| Game update | April Hotfix/Tuning Patch Report: 2041/4/10 ”Efficiencies brought to both the power-coupling system and the transmission network for the Multirifle have resulted in decreased power draw on the exosuit power supplies during engagement. Swarm munitions are being upgraded for increased velocity as contractor manufacturing facilities are meeting the new specifications brought on by co-Triumvirate R&D developments. Acquisiti… | — | |
| Community | Happy April First! Report:2041/03/27 - Happy April 1st! . . . - Updated 3rd person Multirifle to match first person multirifle - More movement tuning - Minor particle system optimizations - The Strafe Left + Strafe Right combo is now treated as Walking when you're on the ground, just as it's treated as Stabilizing when you're in the air. - Increased range of sound for GAT21 on vacuum maps - Increased blast radius… | — | |
| Major update | Our Biggest Patch Ever! Report:2041/03/27 ”Inertia management subsystems are being tuned for the exosuit in light of data taken from void-ops trials. Operators can now auto-zero out their velocity in relation to the combat environment. The initial prototype Multirifle is being phased out for the Mk.1 production model replacements. This rollout has disrupted the exosuit micro-compensations learned through the initial p… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.