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ExoCorps›Events›April Hotfix/Tuning Patch
Game update

April Hotfix/Tuning Patch

ExoCorps · published 5 years ago

All eventsPlayers around this dateRead on Steam

Report: 2041/4/10
”Efficiencies brought to both the power-coupling system and the transmission network for the Multirifle have resulted in decreased power draw on the exosuit power supplies during engagement. Swarm munitions are being upgraded for increased velocity as contractor manufacturing facilities are meeting the new specifications brought on by co-Triumvirate R&D developments. Acquisition and tracking software has also been updated, partially in response to recent feedback resulting from our Saturnian void-ops exercise range.“

- Team iconography now displays on gun screen
- Reduced power costs for all weapon modes by varying amounts
- Increased Missile Swarm speed
- Lock-on area and tolerance increased
- Experimental lock-on prediction to compensate for problems in high-ping situations
- Fixed movement prediction problems with recoil velocity
- Fixed physics problems with landings
- Fixed a bug where servers wouldn’t update player counts properly
- Fixed a bug where kill notifications would not show up in team games
- Fixed a bug where enemies would appear to be available for lock on while out of range
- Fixed server menu error causing a ”soft-lock”
- Fixed a bug where player skin would be incorrect in first joined match
- Potential fix for invisible player bug
- Potential fix for “unfrozen” players at end of match
- Potential fix for no-player-just-weapon visible at end of match bug
- Other minor tweaks

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