Port Authority
Playing now
1+1 vs. yesterday
17%of peak
All-time peak
69 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
69 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 20 Game · Docks now play a short animation when becoming active. · The "Harbor Harmony" upgrade now cycles through all available colors. · In "Relaxed Mode", upgrades are applied at a slightly lower rate. User Interface · The Upgrade Shop now has a section that displays stats like "Ships Lost". · The settings menu is now divided into multiple tabs: "Game", "Graphics", and "Keybindings". · The new… | 23625400 | |
| In-game event | Update 19 Game · A new game mode selection screen has been added. Choose between Standard and Relaxed mode at the start of each new game. Relaxed mode removes all timers and constraints, disables the upgrade shop, and offers a more laid-back experience. In Relaxed mode, upgrades are applied automatically based on the game's progress, and most Achievements cannot be earned. · Harbor exit markers now have… | 23554061 | |
| In-game event | Update 18 Game · The game can now be continued in Endless Mode after losing. This mode disables all timers on ships and lets you play indefinitely. Achievements and high scores cannot be earned. · For ships entering the harbor that are not yet visible on screen, it is no longer possible to delete the last visible route point while editing their route. User Interface · It is now possible to display the av… | 23434623 | |
| Game update | Patch 1.0.17049 Colors · The color brown for outgoing cargo is now much darker and more distinct from the colors orange and olive. · Maroon has been removed from the game and replaced with a light cream color. Bug Fixes · When the upgrade "Prismatic Containers" has been applied, ships will now correctly stop for routes going directly through the docking area. Ships will also stop when a route goes through the… | 23275497 | |
| Community | Port Authority - Out Now! What's in the game? Port Authority launches with 20 real-world inspired harbor maps and 75 achievements. Guide ships of all sizes through increasingly busy waters, upgrade your harbor, and see how you stack up against players worldwide on the global leaderboards. Port Authority is available in 13 languages. The maps: Tokyo • Hong Kong • Panama City • Valencia • Dubai • Dublin • Le Havre • Busan… | — | |
| In-game event | Update 17 Game · When using the color swap upgrade on a ship multiple times, it is no longer possible to get the same color twice before cycling through all possible colors. · Added a new key binding to toggle the upgrade bar (default: "R"). · Improved the ship spawn and color selection logic so that ship flow feels natural and colors no longer get starved. · Clicking on the end of a route will no longer… | — | |
| In-game event | Update 16 Game · The upgrades "Prismatic Containers" and "Heavy Lifter" now have a visual representation. · The visual for the "Ghost Ship" upgrade has been readjusted for better visibility . · The purchased amount of upgrades shown in the HUD has been increased from 9 to 999. Bug Fixes · Fixed a bug that sometimes caused ships to get stuck outside the game area on ultra-widescreen displays. · The tutori… | — | |
| In-game event | Update 15 Game · Interactive Tutorial: Replaced video tutorials with a task-based system. All tutorial steps are now skippable, and the full sequence can be reset at any time via the Settings menu. · Enhanced Camera Controls: Added zoom functionality. When drawing routes while zoomed in, the camera now dynamically tracks the route’s endpoint. Bug Fixes · Fixed a bug that caused a lag spike when editing a… | — | |
| In-game event | Update 14 Gameplay · Ships will now automatically stop and unload when their route passes through a harbor area, allowing routes for arriving ships to be plotted from start to finish without interruption. · The direction a ship has selected to follow a route (forward, left, right, backward) will now always be shown while drawing the route. · Routes can now be edited after drawing at any location along th… | — | |
| In-game event | Update 13 Gameplay · Docks now have a larger selection area , making upgrades easier to apply. · The colors magenta and pink have been adjusted to be easier to distinguish . · Collision warnings are now triggered up to 15 seconds in advance. · Exit markers now appear for significantly longer . UI · The scroll direction of the ticker on the main menu has been reversed . · All info text displayed for ships… | — | |
| In-game event | Demo Update 12 Gameplay · Ships now have a slightly larger selection area, making them easier to click. · Route drawing is now smoother and more responsive on low-end hardware and at low frame rates. · The minimum unloading time (that can be reached in late game) for ships has been reduced from three minutes to two minutes 30 seconds. UI · The main menu now features a live scrolling banner showcasing global p… | — | |
| In-game event | Demo Update 11 Gameplay · The second and third docks now show up 50% faster at the beginning of a game. · Changed the way unloaded containers are distributed on the harbor. Preventing containers to appear on distant or disconnected parts of the harbor. · Some docks on the Hong Kong harbor have had their expansion direction changed, making it slightly easier to dock early in the game. UI · The global score dis… | — | |
| In-game event | Demo Update 10 Gameplay · Recreated the Valencia harbor. · When using the Prismatic Containers upgrade, the unloaded color is now based on the ship’s container color instead of the harbor’s color. · Ships now stop closer to the end of their route without overshooting . · Prices for dock upgrades have been reduced further. Bugs · Fixed a bug that caused the audio volume to be reduced between map loads. | — | |
| In-game event | Demo Update 9 Gameplay · Upgrades are now much cheaper at the start of the game, but become increasingly expensive as more are purchased. This change makes upgrades more affordable and accessible early on, while reducing the amount of time spent in the upgrade screen during the later stages of the game. · Most upgrade prices are capped at a maximum value, which varies by upgrade. · Manual route direction sel… | — | |
| In-game event | Demo Update 8 Gameplay · Larger ships will now only appear once a dock’s size has been upgraded. This allows for more deliberate decisions early in a round about which docks receive larger ships first. · Rebalanced upgrade costs: increasing a dock’s size is now cheaper, while changing a dock’s color is significantly more expensive. · Exit markers are now only shown during the first ten minutes of the game. A… | — | |
| In-game event | Demo Update 7 This update focuses on quality-of-life improvements, better visual feedback for shipping routes, and fine-tuning ship controls and upgrade costs. Gameplay · Ship Rotation: All ships now rotate faster. This effect is more pronounced on smaller vessels and less noticeable on larger ones. · Upgrade Costs Reduced: The prices for most ship upgrades have been reduced, ranging from 10% to 50% , making… | — | |
| In-game event | Demo Update 6 Gameplay · All ships now have stern and bow thrusters and can now move sideways. · Removed the demand mechanic and the associated upgrade. · Removed some upgrades that did not see much or any use. · Extended the tutorial. It now explains how to change a ship’s speed and how to buy and apply upgrades. Visuals · Further improved the underwater structure on the Hong Kong map. Bug Fixes · Fixed a b… | — | |
| In-game event | Demo Update 5 Gameplay · New shipping routes are now less likely to overlap with existing ones. · The effect of water currents on ship movement has been slightly increased. · The maximum number of map colors has been reduced to eight for Hong Kong and nine for Valencia, causing duplicate colors to appear earlier. Visuals · The camera now zooms to the ship responsible for ending the game, whether due to a cra… | — | |
| In-game event | Demo Update 4 Gameplay · Ship movement direction is now automatically inferred when drawing the route, based on mouse movement and click position on the ship. It is no longer necessary to exactly select the desired direction. The old system remains available in settings. · Improved the visibility of very short routes. · Available ship thruster directions can now be seen in the ship info menu (right-click). V… | — | |
| In-game event | Demo Update 3 Gameplay · Ship speed can now be adjusted in five stages , from full stop to full speed, by either clicking on a ship or hovering over it and using the mouse wheel . · The Upgrade Shop has been reworked and can now be accessed at any time by pressing TAB or the Shop button on the HUD. It no longer opens automatically at set time intervals. · Upgrades in the shop now remain the same when you clo… | — | |
| In-game event | Demo Update 2 Gameplay · The game no longer ends after the first ship collision. · Ships that collide with the harbor or another ship will now sink. The game ends once the player has sunk more than 10 ships. · Added a new way to earn points: ships that successfully depart the harbor now award points equal to the number of containers they have loaded. User Interface · The game over screen now displays more de… | — | |
| In-game event | Demo Update 1 Gameplay & Visual Improvements · Docks now display their docking zones clearly , making it easier to see where ships can be unloaded. · Harbors have been divided into deep and shallow sections to better indicate where the harbor ends and where ships can exit the map. · When plotting a ship’s exit route, underwater arrows now show available exit paths , helping you visualize where your ships can… | — | |
| Game update | Patch 0.2.16720 Small update with a few new options and fixes. · Improved ship direction marker selection. · Added a Max FPS option to the Settings menu. · Added a VSync option to the Settings menu. · Fixed ship behavior so that ships moving left or right toward a harbor wall will now stop automatically. · Fixed an issue that caused departing ships not to leave the game area correctly. · Fixed an issue that ca… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.