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Port AuthorityNewsUpdate 16
In-game event

Update 16

Port Authority · published 4 May 2026, 21:26 UTC

All newsPlayers around this dateRead on Steam

Game

  • The upgrades "Prismatic Containers" and "Heavy Lifter" now have a visual representation.

  • The visual for the "Ghost Ship" upgrade has been readjusted for better visibility.

  • The purchased amount of upgrades shown in the HUD has been increased from 9 to 999.

Bug Fixes

  • Fixed a bug that sometimes caused ships to get stuck outside the game area on ultra-widescreen displays.

  • The tutorial window can no longer be moved off screen by resizing the game window.

  • Reduced the size of the game by about 300 MB.

More from Port Authority

Other announcements

All news
Major update13 Aug 2026Athens UpdateNew Map: Athens, Greece This update adds Athens, Greece , inspired by the container terminals of the Port of Piraeus. Athens offers a fresh challenge that puts your planning and traffic management skills to the test. Game · Ship expiration warnings now take the ship's route into account and can trigger up to twice before a ship expires. · Route drawing should feel smoother, especially on longer…Game update5 Jul 2026Patch 1.1.17133Game · Ships now begin decelerating earlier when approaching the end of their route in a docking zone. · Increased the bias toward the forward direction when drawing a route, reducing accidental left or right turns when a straight route was intended. · Ships following behind other ships are now less likely to collide with them. Bug Fixes · Restarting a game in endless mode now correctly resets…Major update24 Jun 2026Istanbul & Color CustomizationNew Map: Istanbul, Turkey Added Ambarlı, the big container port on Istanbul's Marmara coast. It's a row of long piers running out into the harbor, each one packed with docks. There's plenty of docking space, but the lanes between the piers are narrow, so getting big ships in and out without a jam takes some planning. Color Customization Container colors are now fully customizable in the setting…