Black Hole Fishing
Playing now
55+3 vs. yesterday
3.7%of peak
All-time peak
1,495Apr 2026
Playing now
55+3 vs. yesterday
All-time peak
1,495Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Thank you for a great launch! And roadmap update Thank you everyone for an amazing launch! (and for 250 reviews)! So, Black Hole Fishing is my first game ever. I feel like the launch week was a bit rough (lots of bugs and issues right away), but in general, I am still happy with how things went! We managed to hit 1,500 concurrent players (which is a bit crazy to me), and we are now past 250 Very Positive reviews. ːsteamhappyː I am continuing… | — | |
| Game update | Performance Update Changelog: Fixed an issue from the last patch which causes some cards in the hand to be invisible under certain circumstances Multiple performance updates - frame rate is up to 3X lower :) Mainly targeted hatchery and fish scoring Notes: I'm hoping that this will be my last small patch after launch. I have a few areas of the game that I want to re-visit, both parts that were rushed in the final… | — | |
| Game update | QOL update: Better fish cards Changelog: Traits are now in 2 columns in the fish card. Fish cards grow on hover so they are easier to read. Fish card text is slightly larger as well. Misc. performance improvements and bug fixes (sorry, I forgot what I put in here...) The eye trait regression has been fixed. Notes: I have chased down some of the crash reports that players sent me, and have concluded that the "game won't star… | — | |
| Game update | Hotfix 7 + Balance patch 1 Changelog: Cleaned up some UI elements, more clarity in the Fish Lab Made quick scan 3X faster when scanning consecutive already-unlocked cards Performance improvements in the late-game (more to come) Added another cannon upgrade to make sardinos less scarce Note: There is an unlabeled hotfix before this one - traits got hidden on the fish cards. I noticed it right after pushing the patch, so i… | — | |
| Game update | Hotfix 6: An eye patch The last hotfix caused eye color traits to disappear in some circumstances. This has been fixed. In other words, I made an eye patch XD. (I finally got some sleep now, so expect the quality of the jokes to drop going forwards) Note: Thank you everyone for the feedback this week. I'm going to look into fixing some of the UI issues next (especially font size on the fish cards). I also have a smal… | — | |
| Game update | Hotfix 5 Changelog: Fix multiple display issues Currency patch - all numbers should display correctly now Prevent tool-tips from spawning as sub-windows (was causing FPS monitor to snap to the tool-tip) Hatchery navigation fixed - broken in hotfix 4 Add tool-tip descriptions in a few places - will add more Removed Sardino cost from the fish lab - trait injection costs money only as indicated by the UI.… | — | |
| Game update | Hotfix 4 Changelog: I was able to confirm that one of the achievements still wasn't firing after the last patch. That is fixed now. I also added some extra checks when loading a save. Income indicators on the black hole are reporting correctly for very large sums. Note: Thank you everyone for reporting issues! I haven't heard any major reports since the last patch, so I believe we are back to where we s… | — | |
| Game update | Hotfix 3 - Increased protections around save file loading, misc. fixes. Changelog: Fixed fish freezing in expeditions after timer expires Added extra safeguards when loading a save. Auto-saving is more reliable and slightly less frequent. If a save fails, all saves and auto-saves will be copied to a new folder before attempting to load or recover. Hatcheries were only auto-advancing when selected. Now, all hatcheries promote all fish when ready Also increased the h… | — | |
| Game update | Quick performance patch and Hatchery trait limit Patch 1 introduced lag in a couple of areas. This should be fixed. Also, I reduced the Hatchery trait limit back to the intended design (4 max per fish, so it matters which ones you choose). I like the idea of expanding this in the future, but I want to make sure that any exploits make the game more fun/playable, not just broken. There are some fun multipliers in the late game that I want you g… | — | |
| Game update | Hotfix 1 is out now! Patch notes: Fixed mass stall around 2 billion Fixed currency rollover issue (partial fix) Corrected a few invalid costs (stocker price drops) Fixed speed scanner prestige upgrade Some achievements were firing conditionally based on how you moved cards (clicking vs dragging) Hey friends! We just pushed our first post-launch patch. First off, I want to apologize for the delays on the Day 1 patch… | — | |
| Community | Fishy Friday #7: Oh, Boid! That's a lot of fish! Welcome to Fishy Friday #7: Oh, Boid! That's a lot of fish! Hello, friends! We are currently 4 weeks away from the launch of Black Hole Fishing! It's exciting (and slightly terrifying) all at the same time! Generally, I am excited, though. This game has taken way longer to finish than I initially expected, but I am confident it will be worth the wait! Thank you everyone for the kind words and s… | — | |
| Community | Fishy Friday #6: Forecasting Fish For Q1 2026 Welcome back to Fishy Friday #6: Forecasting Fish For Q1 2026 Welcome back to Fishy Friday! Today, we have two announcements to share. One: we have an updated trailer! I'm really proud of how this turned out, so if you missed it, give it a watch here: I am astounded by the improvements that the artists (oh, I'm working with real artist now, by the way) were able to make to the look and feel of… | — | |
| Community | Fishy Friday #5: Into the Vortex Welcome to Fishy Friday #5 - Into the Vortex Welcome back to Fishy Friday! The past month has been filled with many exciting things like Design documents, code cleanup, and refactoring. Just look at how organized my code is! Ok, none of those things make for very interesting announcements, so instead, let's talk about Art. While there is still more work to do, I can confidently say that Black H… | — | |
| Community | Fishy Friday #4: Introducing Playsaurus! Welcome to a very special edition of Fishy Friday. Today, I am happy to announce our partnership with Playsaurus ! Playsaurus has a long history of creating and publishing idle games. They are the exact partner I need right now, and I am extremely excited about the possibilities they bring! What does this mean? In short, Black Hole Fishing just got an upgrade. · Playsaurus will be providing me… | — | |
| Community | Fishy Friday #3 - A Flood of Fancy Fish Welcome to Fishy Friday #3 - A Flood of Fancy Fish Welcome back to Fishy Friday! Apologies for the delay, I had a conference and a family vacation (two exciting things that don't make for a very exciting announcement). I'm back now - and working hard on Black Hole Fishing. Fish lab update! If you haven't checked out the Fish Lab on Itch, now's a great time! I've updated it again, and there are… | — | |
| Community | Fishy Friday the Fourth (of July): Founding the Fish Lab Welcome to Fishy Friday the Fourth (of July): Founding the Fish Lab Today, we are diving in to the wonderful world of procedural fish! I have some good news, some bad news, and more good news and bad news. About the demo. Let's start with the bad news. I was going to release an updated version of the game's demo today, but I ended up taking the weekend off for the holiday. Which leads to the go… | — | |
| Community | Fishy Friday the First: Foreshadowing Forthcoming Features Welcome to Fishy Friday the First: Foreshadowing Forthcoming Features! Ok, I'll drop the alliteration (amusing and alluring as it may be). This week, we will be looking back at the first two months of development, and laying out a roadmap for the next few months. The State of Things: Black Hole Fishing has had a relatively short development cycle so far. I am planning on releasing the game befo… | — | |
| News | Welcome to Black Hole Fishing Welcome to Black Hole Fishing! I just released the demo for the game for Next Fest. Actually, I stealth-launched the demo last week, but I didn't announce it until now. Thank you to the 425 people who found and played the demo anyways. I fixed (most of) the bugs, so if you played it before, now is a great time to play it again. Fishy Friday Facts (but on a Monday) This is the beginning of the j… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.