Patch 1 introduced lag in a couple of areas. This should be fixed.
Also, I reduced the Hatchery trait limit back to the intended design (4 max per fish, so it matters which ones you choose).
I like the idea of expanding this in the future, but I want to make sure that any exploits make the game more fun/playable, not just broken. There are some fun multipliers in the late game that I want you guys to find and figure out :)