Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Black Hole FishingEventsFishy Friday #6: Forecasting Fish For Q1 2026
Community

Fishy Friday #6: Forecasting Fish For Q1 2026

Black Hole Fishing · published 20 Dec 2025, 01:24 UTC

All eventsPlayers around this dateRead on Steam

Welcome back to Fishy Friday #6: Forecasting Fish For Q1 2026

Welcome back to Fishy Friday! Today, we have two announcements to share. One: we have an updated trailer! I'm really proud of how this turned out, so if you missed it, give it a watch here:

I am astounded by the improvements that the artists (oh, I'm working with real artist now, by the way) were able to make to the look and feel of the game. Of course, attractive visuals are just one part of the equation, the real magic in incremental games are the progression systems. For that, I want to look back at some of the plans I've made, and see how they turned out:

A walk down memory lane...

On June 20th, I posted the first Fishy Friday. In that article, I talked a lot about what the game Will Be. I truly expected to be able to implement all of these features in a month or two (oops). Well, it's been six months, but I am happy to say that the game finally Is. Every feature from that original plan is now implemented and working in some form or another, and I personally have been having a lot of fun playtesting the game as I begin the slow process of cleaning it up for launch.

(I'm sure this will be more than a thousand hours before it goes live.)

Here is a list of player actions that are in the game right now!

  • Throw rocks to scare fish into the black hole

  • Stock the pond with fish

  • Upgrade your stockers (and everything else)

  • Catch fish in the wild

  • Compare your fish to only use the best

  • Research your fish for science

  • Paint and Inject your fish to Maximize their profitability

  • Cross-breed your best fish in the hatchery to Discover new traits and Optimize your profits

  • Fire your favorite fish out of a cannon to trigger bonus effects

  • Operate a particle collider for science

It has been a long (and sometimes painful) road to get here, but I am so happy to see the game taking shape. Thank you to everyone who has joined me on this journey. Every wishlist has been an encouragement, not to mention the comments, feedback, suggestions, and even offers of help. This game has become so much more than I could have imagined, and I couldn't have done it alone!

And for the second announcement? Well, you you saw the title:

We have scheduled the game to launch in Q1 2026!

It was a little later than I expected (actually, my original, original plan was October 2025), but I think the delays were well worth it. The game is very close to "done" (from a certain point of view), but we want to give ample time to test, calibrate, adjust, bugfix, and polish.

This won't be the final Fishy Friday, so keep an eye out for updates as we get closer to launch. Stay Fishy, Friends! (That's still a terrible outro, and we're still keeping it)

More from Black Hole Fishing

Other announcements

All events
Black Hole FishingGame update2 Sep 2026Performance patch and bugfixing (V 1.0.4.8)Changelog: There were a lot of small changes in this one, but here are the highlights: 1. Performance is increased. I see a 2X framerate improvement on my computer, but ymmv. 2. We added 3 save slots and gave the save system one more look-over. Auto-saves are easier to access now, some players were getting confused and a couple overwrote a save file on accident. This should be much harder to do…In-game event25 Jun 2026Summer Update - What's new, and what's next?Summer Update - What's new, and what's next? Hey, friends! I just wanted to share an update on Black Hole Fishing. It's been a little while (I got to learn about burnout 🙃), but I'm back and updating again. Here's what's new, and what's still coming: Do you hear that? Right before the game launched, Peter from BerryNote ( ) reached out and offered to make us a custom, dynamic soundtrack for th…Black Hole FishingGame update5 May 2026Small story/tutorial update and general improvements patch.Changelog: Added FPS Limiter Added Bleach achievement to prevent confusion for new players (code is added, I will set up the actual achievement soon) Added more story beats on compression events Added 2 new animations for prestige and game won Fixed achievement triggering early Ensured that windowed mode always shows the window border Added custom fish names (and fixed hatchery name replication…