SCP: Echoes
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Playtest #2 and Status Report When This weekend I will be rolling out playtesting access to more people on Steam. The playtest will start at 4pm EST. Expect bugs, and maybe even some lag. Control Points These are control points. When playing as the Chaos Insurgency or the Nine-Tailed Fox, your team can capture a control point. To capture the control point, you must make sure no enemies are in the same zone. Your team will b… | — | |
| Community | Late August Status Report Hello, Facility Personnel! After we left you with exciting news a month ago, we’ve refined our approach to organizing the development of SCP: Echoes. Since July, we’ve made significant progress on the game: the Light Containment Zone has received a near-complete facelift, and a gritty new design for Heavy Containment Zone is underway. We’ve also introduced a wealth of new props along with many… | — | |
| Community | Late July 2025 Status Report It's been a busy past few weeks, and a lot of progress is being made on SCP: Echoes. Animated Elevators I made elevators actually respect physics. Just depends on which elevator we're talking about. Models bunglow and Shahir have been making all sorts of models for the game. Map Editor and Generator I have been working on improving the features of the map editor. There is now a way for maps to… | — | |
| News | Playtest Rollout Replacing some assets with placeholders went a bit faster than I initially thought. With that said, this means we're almost ready to roll out the playtest. I'm planning to roll out the playtest this Saturday (the 28th, around 6pm EST) or Sunday (the 29th, around 4pm EST) to a small group of people from North America and Europe. Since I don't have a (friend's) server outside the United States or… | — | |
| Community | Road to an Alpha Build Road to an Alpha Build We've been working to get an alpha build into the hands of players, but there are some things we're still working on before we release an alpha build. A general list will be provided here. The current to-do list: · Removal of SCP: SL assets · Fixing many of the physics related bugs (Ragdoll lag, physics prop flying and exploits) · Updating some of the user interfaces · Fi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.