It's been a busy past few weeks, and a lot of progress is being made on SCP: Echoes.
I made elevators actually respect physics. Just depends on which elevator we're talking about.
bunglow and Shahir have been making all sorts of models for the game.
I have been working on improving the features of the map editor. There is now a way for maps to contain additional metadata for each room, allowing for anyone who wants to modify map generation code to easily read additional data.
I also added support for us to add non-single celled rooms to the map.
Here is a (terrible) example of a layout with a non-single celled room (towards the bottom of the picture):
Note this image is a bit outdated now, as we have added a toolbar, inspector and categories for the rooms.
pop_pop_icard made a very cool (but still unfinished) surface zone.
Lemon has made some level blockouts for heavy containment zone, so the area finally has something of substance. Can't forget, btelnyy has been working on implementing and improving interactions within the game by adding physics props. Some can be shot, some can be grabbed, and some can be pushed.
Hopefully we can roll out access to more people over the next month.
Cheers, Virtual