Deep Dish Dungeon Demo
Playing now
21Sampling since 10:39 UTC
72%of peak
All-time peak
299 Sep 2026
Playing now
21Sampling since 10:39 UTC
All-time peak
299 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Deep Dish Dungeon Demo - Update (v1013) Dungeoneers, we've updated our demo for the Steam Next Fest! New Features · Spoil food system: Food can get spoiled over time (one item food at a time, usually around 20 minutes). Food Baskets keep them fresh for at least 1 hour. All food, all raw and some cooking ingredients can get spoiled; herbs and some dry ingredients don't get spoiled with time. · Improvements in Combat: Camera shake when… | 23545410 | |
| Community | Dev Blog #9 - Steam Next Fest Demo Updates Hey all! This time I'm not here for a blog post, but some dev updates! We're very excited to let you all know that we'll be part of the Steam Next Fest, from June 15 to 22. Seeing all your amazing feedback on the demo we put out a couple months ago, we decided to make some changes to improve the overall experience, and certainly, this will also help us shape the full game. Part of our team is w… | — | |
| Community | Dev Blog #8 - A Dungeon That Feels Real Hey everyone! First of all, I wanted to share how happy we are that Deep Dish Dungeon has been part of some awesome events recently: the Level Up showcase in Las Vegas, the Raw Fury's Publisher Sale on Steam, and the Medieval Fest on Steam focused on medieval fantasy games. It's been amazing to see the game featured alongside so many great titles, and we're incredibly grateful for all the new p… | — | |
| Game update | Deep Dish Dungeon Demo - Update (v0271) Hello there dungeoneers! Our second demo update is here. Hope you like the improvements we've implemented (including new languages!), and as always, don't hesitate to share any feedback with us. · Fixed issue where crafting ingredients can be protected from crafting consumption by moving them to mouse cursor · Fixed issue where player can get trapped if a Stool they're sitting on is deconstruct… | — | |
| Community | Dev Blog #7 - An Update By The Fire Hey everyone! I’m really happy to share some new updates on Deep Dish Dungeon and how development has been going lately. A couple of weeks ago, we released our demo, and the response has been amazing. We’ve been blown away by all the feedback you’ve shared with us, seriously, thank you! There’s been a lot of great insights coming from the community, and it’s helping us shape the game in the bes… | — | |
| Community | New trailer and release window reveal! Hey Dungeoneers, We’ve got some great news to share with you! During today’s Future Game Show, we dropped a brand new trailer which revealed Deep Dish Dungeon will be releasing on Steam, this Fall! This is a big, exciting moment for us. We’ve been working hard on the game and been absolutely delighted by the response since we announced at Gamescom last year! This trailer shows off some of that… | — | |
| Game update | Deep Dish Dungeon Demo - Update (v0254) Hey dungeoneers, we're happy to share the info on our first demo update. Your feedback and comments have been invaluable for us to identify what we needed to fix, tweak and improve. Thank you for your continuous support! IMPORTANT · Added Prompt font and implemented Mouse buttons as icons in UI. Paving the way to add controller icons to UI · Added Quality control to settings LOW, MEDIUM, HIGH.… | — | |
| News | Dev Blog #6 - Our Demo Is Out! Hey all! It's been a while since my last blog post. Since then, a lot of amazing things have happened in the project. The good news is that now you get to play the demo because it's finally out! Making this demo was an interesting process. There were some concerns that I had to address in it. For example, usually demos are short and have a linear experience. But I didn't want you to play a demo… | — | |
| Community | Dev Blog #5 - Never Explore A Dungeon On An Empty Stomach Here we are again! And let’s cut straight to the topic of the week: Recipes and Cooking! Aren’t y’all so looking forward to it? This is probably the topic that is bringing the most amount of questions and expectations. And let me be very clear from the start: It’s not a cooking game, and it’s also not a monster cooking game. We’re making a survival metroidvania game: The element of cooking is a… | — | |
| Community | Deep Dish Dungeon at the Latin American Games Showcase We're honored to be part of the Official Selection at the Latin American Games Showcase, and we have revealed a new trailer to celebrate it! Also, find us on the Steam event with many other fantastic games. Go check it out! | — | |
| Community | Dev Blog #4 - Decolonizing Dungeon Crawling Hey all! Thanks for the support so far. Before I start our fourth dev blog, I want to thank the community for their engagement. Thousands and thousands of wishlists, and they just keep coming! I guess you can't wait for the demo that's to come, huh? In this blog, I want to talk about what you can expect from the narrative. Though Deep Dish Dungeon isn’t a story-based game, I couldn't leave the… | — | |
| Community | Dev Blog #3 - An Emergent Gameplay Experience Hey all, getting back to this space, I wanted to first appreciate all the support. We recently hit the mark of 150k wishlists on Steam, without even putting out our demo or participating in the Next Fest (…yet!). This means a lot to us! But also, it makes us aware that it's important for us to deliver the best game we can, as well as communicating exactly how the game is, so we only surprise yo… | — | |
| Community | Dev Blog #2 - A Dungeon Full Of Symbols Hey! I’m back for another Dev Blog. Writing the first post made me feel overwhelmed with all the things that I could talk about. Choosing just one is not an easy feat. But here we are. I wanted to explain a little bit about the dungeon that you guys are going to get into and suggest a new perspective to you all. The most important thing to understand about this game is that nothing is always as… | — | |
| Community | New trailer - Camp & Cooking Did you know that in Deep Dish Dungeon you can camp anywhere? ... yes, literally anywhere. Learn more about camp and cooking in our new trailer! This is not the only big news this week: We have a booth at the Brasil Game Show, and our dev Saulo Camarotti will participate on a panel talk on October 10th, 1PM BRT. To all our Brazilian friends reading this and going to the event: We hope to see yo… | — | |
| Community | Dev Blog #1 - Entering The Dungeon! Hey all! I’m Saulo, the creative director, designer and programmer behind Deep Dish Dungeon. First of all, I’d like to thank you for the amazing feedback that we’re getting from our first announcement of the game. You have been very supportive and excited with what’s to come, and we appreciate the amount of love we’re getting so far. We started this journey of game development a while ago. When… | — | |
| Community | Partnership Announcement - Deep Dish Dungeon x Raw Fury We are very excited to share that we have landed a publishing agreement with Raw Fury! Our announcement trailer with the news was revealed at the Gamescom Awesome Indies showcase . Not only that, we're going to be at Gamescom this year! Come play the Deep Dish Dungeon demo in solo or local network multiplayer at the Indie Arena Booth (Section 2, booth number 44) . You can also even get some spe… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.