Turmoil
Playing now
246−136 vs. yesterday
4.9%of peak
All-time peak
5,004Apr 2020
Playing now
246−136 vs. yesterday
All-time peak
5,004Apr 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Multiplayer beta signups are now open! Dear oil entrepreneurs, It's finally upon us: Turmoil Multiplayer has reached the playtesting phase! If all goes well, you'll all be able to play Turmoil campaigns online with friends and adversaries in the near future. But of course we want to make sure everything is in good order before we release this goodness onto our beloved players. And we could use your help with this! Once the playtest… | — | |
| Community | Multiplayer part 5: Q&A Welcome to the final pre-release development blog of the multiplayer update. We’re really thankful for the positive interest so far. In today’s post, we are going to answer some questions that appeared in the comments on previous blog posts. After that, all that’s left is actually releasing the gamemode! · Multiplayer part 1: an introduction A look at what the multiplayer campaign is and what a… | — | |
| Community | Multiplayer part 4: customization and matchmaking Hello and welcome to the last multiplayer blog post. The topics of the day are player portrait customization and matchmaking! · Multiplayer part 1: an introduction A look at what the multiplayer campaign is and what a turn of playing looks like. · Multiplayer part 2: a match in action A first look at the info you get to see about your opponents. · Multiplayer part 3: game history and end-of-gam… | — | |
| Community | Multiplayer part 3: game history and end-of-game Hello all and welcome to part 3 of the multiplayer development log. We will be showcasing the match statistics available during a multiplayer campaign. Today’s screenshots are all from a real multiplayer match, played internally. · Multiplayer part 1: an introduction A look at what the multiplayer campaign is and what a turn of playing looks like. · Multiplayer part 2: a match in action A first… | — | |
| Community | Multiplayer part 2: a match in action Hello and welcome to part 2 of the series where we reveal the contents of the soon-to-be released multiplayer gamemode. · Multiplayer part 1: an introduction A look at what the multiplayer campaign is and what a turn of playing looks like. · Multiplayer part 2: a match in action ← You are here · Multiplayer part 3: game history and end-of-game · Multiplayer part 4: customization and matchmaking… | — | |
| Community | Multiplayer part 1: an introduction Hello everyone, this is Herman A.K.A. 1000 Gibibit, lead programmer on Turmoil. We've announced multiplayer for Turmoil a while ago, and now that we're close to finishing, we'd love to tell you a bit more about it. So, welcome to a new series discussing the contents of the upcoming multiplayer update. In the coming weeks we will be going over several facets of multiplayer explaining the gamepla… | — | |
| News | Turmoil Playtest (has ended) Update: the playtest for version 3.0 has ended. Follow Turmoil on Steam to get notified of future Playtests! Dear oil entrepreneurs, It's been quiet here for a long time, and that's about to change! We've been working hard on a complete rebuild of the game, as well as a version for mobile. And, as promised: a multiplayer campaign! But before we can roll out all of this good stuff, we need to gr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.