
Welcome to the final pre-release development blog of the multiplayer update. We’re really thankful for the positive interest so far. In today’s post, we are going to answer some questions that appeared in the comments on previous blog posts. After that, all that’s left is actually releasing the gamemode!
We’re planning on doing a Steam Playtest in Q1 of 2022. The release date is not known yet, it depends on how much has to be improved after the playtest. The playtest will be announced on the Steam blog.
There are no plans for supporting local multiplayer or Steam Remote Play Together.
You can create private matches with friends. A solution to fill the other slots with bots or for playing with less players is in the works.
The campaign is currently made for a maximum of 4 players.
It’s possible we will release a map selection option for private games, including the full unabridged campaign and The Heat Is On. But don’t expect it for the initial release. We also have a few concepts for new types of multiplayer maps already.
You can play a single game from the menu while waiting, or close the game and Steam will send a notification when your game is ready again.
Character selection in multiplayer is purely visual, you don’t get any special abilities.
Everyone bids on stocks and land in their own time. The game progresses as soon as the last player makes their bid. You get a recap of the auctions when you open the game again. More about this in the part 2 blog post: https://steamcommunity.com/games/361280/announcements/detail/3126057181561744166
All the desktop versions of the game are planned to connect with the same servers. As soon as we have a solution for managing player accounts in GoG and other platforms they can play with everyone else.
There’s a Gamious Discord community. You are all very much welcome to join it here: https://discord.com/invite/ZQcQ7bQYTW
Hopefully this answers all your most pressing questions. Thanks for reading!