Terrible Lizards Playtest
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
215 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
215 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.2.9 Changelog - fixed void enemy starting action on any available player death rather than restarting only after being activated first - fixed alignment of assets in demo_brontoGate04 - very minor asset movements in both demo and lvl1 versions of brontoGate04 | 18884011 | |
| Game update | 0.2.8 V3 - fixed ladder dismount being blocked by player dismount in lvl1_welcome01 - updated pre-show video in lvl1_theatre02 - fixed toggle sprint and crouch options not being interactable with gamepad - added new velocity-based wind sounds to showcase the player's movement speed better - fixed ground trail disappearing after duration in lvl1_theatre02 - reduced room light levels and increased side ro… | 18685812 | |
| Game update | 0.2.8 V2 changes - Fixed softlock in giftshop08 with INV items persisting in player's INV despite INVs no longer saving - Players now get pulled out of hiding spots when cutscenes play - Fixed dinos simulating physics in HuntFeed06 - Fixed fence issue in HuntFeed06 backstage that allowed players to jump through - Fixed GoBackInTime03 floor grate collisions - Fixed flashlight not saving when players exit and re-… | 18608939 | |
| Game update | Patch notes test : ) Hi, just wanted to test this out. No fun changelog, unfortunately. | 18333484 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.