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Terrible Lizards PlaytestNews0.2.8 V2 changes
Game update

0.2.8 V2 changes

Terrible Lizards Playtest · published 26 May 2025, 10:28 UTC · build 18608939

All newsPlayers around this dateRead on Steam

- Fixed softlock in giftshop08 with INV items persisting in player's INV despite INVs no longer saving
- Players now get pulled out of hiding spots when cutscenes play
- Fixed dinos simulating physics in HuntFeed06
- Fixed fence issue in HuntFeed06 backstage that allowed players to jump through
- Fixed GoBackInTime03 floor grate collisions
- Fixed flashlight not saving when players exit and re-enter levels (any time the torch is spawned, it saves)
- Fixed post process settings not saving or setting properly (motion blur and brightness)
- Added vaultable box to the underneath construction area in HuntFeed06
- Fixed the door pivot in HuntFeed06 backstage
- Fixed mascot showing when players backtrack from HuntFeed06 to BrontoGate04 (or debug spawn after BrontoGate04)

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Game update3 Apr 2026April 3rd v0.3.5Optimisations and content updates for later levelsGame update27 Aug 2025PAX Demo FinalizationFinalized the PAX Demo, including some optimizations, final polish tweaks, and added level 2 testing access (accessible via password temporarily).Game update24 Aug 2025v0.2.13 Pre-Demo PlaytestTons of bugs squashed, anims implemented and refined, sfx made more awesome, and the ending even more realized than before. Also, a plethora of small tweaks, fixes, and optimizations.