Terrible Lizards Playtest · build 18608939 · published
- Fixed softlock in giftshop08 with INV items persisting in player's INV despite INVs no longer saving
- Players now get pulled out of hiding spots when cutscenes play
- Fixed dinos simulating physics in HuntFeed06
- Fixed fence issue in HuntFeed06 backstage that allowed players to jump through
- Fixed GoBackInTime03 floor grate collisions
- Fixed flashlight not saving when players exit and re-enter levels (any time the torch is spawned, it saves)
- Fixed post process settings not saving or setting properly (motion blur and brightness)
- Added vaultable box to the underneath construction area in HuntFeed06
- Fixed the door pivot in HuntFeed06 backstage
- Fixed mascot showing when players backtrack from HuntFeed06 to BrontoGate04 (or debug spawn after BrontoGate04)