Mycelium: The Silent Contract
Playing now
21+7 vs. yesterday
50%of peak
All-time peak
42Jun 2026
Playing now
21+7 vs. yesterday
All-time peak
42Jun 2026
| Published | Title | Build |
|---|---|---|
| v. 0.60.07 Changes: - Locations spawn chances are back to intended - Also made some changes to the algorithm so you should get a tiny bit more locations per mission - Fixed being unable to claim a room if your save file is broken for whatever reason - Fixed visual bug with compass icon on the safe in the lobby | 25027226 | |
| v. 0.60.06 With this small update, the new location will be even more useful. Have fun! Changes: - Decreased the chances of Eggs to spawn - Fixed 'new outfit' message every time you kill a shroomster after getting the achievement - Fixed 'you already have this outfit' message every time you get praised by the Manager | — | |
| v. 0.60.05 Thanks to your feedback, I made some changes to the new location, so that it would be more intuitive and visually correct. I also fixed some bugs. Other changes: - Increased Shroomster hitbox - Fixed microphone button hint Have fun! | — | |
| v. 0.60.04 Since the new location isn't guaranteed to spawn, I've decided to increase its spawn chance for a limited period of time (1 week) for returning players to find it faster. Changes: · Increased new location spawn chance to 99% · Fixed failed missions caused by failed map generation · Fixed the easter egg you probably haven't found anyway Thank you for your bug reports and feedback! | 24842397 | |
| v. 0.59.01 Changes: - Fixed cactus counting as friendly damage dealt - Fixed objective buttons working for clients - Fixed buttons appearing on mission screen for clients - Fixed invitation window bug that would appear if you played with controller | — | |
| v. 0.57.07 Changes: · Added a new pin · Fixed the issue that caused players to not load into the lobby after long missions · Fixed some localizations | 23804921 | |
| New Creature Update (BETA branch) - v. 0.55.03 IMPORTANT: This update is only available on the openbeta branch of the game. If you want to play it, you need to switch the version in game properties in your Steam Library! If you play in co-op, make sure all players have the same version, or your mission won't start. UPDATE 0.55.03 (beta): NEW · Added a new creature · Added new valuable items · Two new pins CHANGES · Removed gun from valuable… | — | |
| v. 0.54.15 Changelog: - Fixed that you sometimes couldn't pick up dropped equipment | — | |
| v. 0.54.14 Changelog: - Clients can now also buy equipment in the Terminal - Improved Flare gun precision - Balanced bzulkers a tiny bit - Fixed players volume reset in between rounds Known issues: - Crates in the lobby are sometimes invisible for clients (shows them weird black screen when they step into it) - Some players may experience weird highlights across the map | — | |
| Major DEMO Updatemajor Hey, Contractors, Lex here. It’s been a hot minute since the last proper update, but I’ve finally finished gutting and rebuilding huge parts of the demo. Being a solo dev means some days I’m a coder, other days I’m a lighting artist, and most days I’m just confused by my own math. Anyway, v 0.47.01 is live. Here is the breakdown of what's actually changed. The "New" Demo Experience I already ga… | — | |
| Demo Patch 0.43.07.2d Hey Contractors, Lex here Just adding a small patch to make your life easier in the forest. Changes: · Extraction portals now deal only 1 damage if you stand near them when they open (used to kill you instantly) · Touching the Extraction sphere while it's activating now deals only 1 damage (instead of 10) · Default inventory/objectives button is now [ I ] (can be changed in Settings) Hope you'r… | — | |
| Demo Patch 0.43.07.1d Hello contractors, Lex here This patch is the second part of the big patch I announced. It's mainly about speeding up players progression , some more lobby changes for your convenience as well as minor bug fixes. Changes: · Flare Guns are now available on Cycle 1, Radars available on Cycle 2 · Starting Chambers are now more obvious in the Lobby · It's now easier to see if a room is occupied or… | — | |
| Demo Patch 0.43.06.1d Hello contractors, Lex here Hoping you're enjoying the demo. In the previous post, I said there was going to be a big patch. But I gave it a second thought and decided to make it a series of smaller ones, just for those who already play the demo to feel the difference. Changes: · Grenade explosion chances increased · Increased light brightness in the Lobby · Boxes in the lobby now have a hint t… | — | |
| Demo Patch 0.43.05.11d Hey everyone, Lex here I watched some more streams and YouTube videos, and based on your experience decided to make some QOL changes and gameplay adjustments. Changes: · Extraction Sphere now tries to activate immediately after it touches ground. I've noticed that many players had problems with the Extraction Sphere and extraction in general, so I'm trying to figure out how to make it easier to… | — | |
| Demo Patch 0.43.05.8d Hey everyone, Lex here Based on your feedback and streams I've seen, I decided to further improve some QOL aspects such as gameplay hints. Changes: · Gamepleay hints are now different for different types of objects in game. · Added special hints for extraction orb that seems to be the most complicated item in game so far. Now if something prevents it from activating (for example, you don't have… | — | |
| Demo Patch 0.43.05.7d Hey everyone, Lex here I've been watching some streamers play the game, and aside from bug fixes, I decided to try some balance changes. Let me know how it feels! Changes: · Potential mushroom areas number was increased · Chances of fireflies spawn were increased · The minimum amount of Mycelium needed to extract was increased to balance the increased number of mushrooms in general · Shroomster… | — | |
| Demo Hotfix 0.43.05.6d Hey everyone, Lex here I just made a quick Hotfix to address the urgent issues in the DEMO and make some QOL improvements. Changes · Players should now be able to successfully connect to other lobbies while being in their own lobby · Added GAMEPLAY HINTS for interactive objects in the lobby and on missions. Those are enabled by default but you can disable them in SETTINGS → INTERFACE · Mushroom… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 16:19 | No patch notes · unannounced build | 25170894 | openbeta | 1 | — |
| 5 Sep 2026 | Sat | 00:29 | No patch notes · unannounced build | 25134905 | openbeta | 1 | — |
| 2 Sep 2026 | Wed | 23:44 | No patch notes · unannounced build | 25091061 | openbeta | 1 | — |
| 31 Aug 2026 | Mon | 11:21 | v. 0.60.07 | 25027226 | public | 1 | — |