Mycelium: The Silent Contract · published
Hello contractors,
Lex here
This patch is the second part of the big patch I announced. It's mainly about speeding up players progression, some more lobby changes for your convenience as well as minor bug fixes.
Changes:
Flare Guns are now available on Cycle 1, Radars available on Cycle 2
Starting Chambers are now more obvious in the Lobby
It's now easier to see if a room is occupied or vacant
The Green Door has been moved to the main hallway
The long corridor will now be locked after the intro
Extraction Orb can no longer be thrown before you have enough Mycelium
The doors in the lobby shouldn't double-open now
Have fun!