Ash & Adam's Existential Treads
Playing now
5−3 vs. yesterday
1.7%of peak
All-time peak
295May 2026
| Published | Title | Build |
|---|---|---|
| Patch Notes July 16th Added the ability to cancel picking a building and return to it later. · Fixed restoring the island while picking a building could result in a soft lock. · Fixed losing a tank while placing a building could result in a soft lock. | 24228331 | |
| Mini Missions Updatemajor Hey Reclaimators, we're excited to share our second MAJOR update with you. We've added a completely new way to play Existential Treads, called Mini Missions. These are a set of 9 challenges which each shake up the way the base game works. We've had a blast inventing and playing these over the past few months and can't wait for you to play them. There's 4 new achivements to complement the new Mi… | 24169792 | |
| Update Notes for May 27 Fixed very embarrassing bug where Sniper Tower was only doing 1x instead of 5x damage. Sorry!! · Decreased Sniper Tower cooldown time. · Made defense towers line of sight work through Sprawl buildings. · Fixed missing icons when binding controls to mouse 4 and 5 buttons. | — | |
| Hola español Hey Reclaimators, quick update to let you know that we've now translated the game into Spanish! Thanks to Helena from our Discord for the help. - Ash & Adam | 23203669 | |
| Daily & Skirmish Updatemajor Thanks for your support Reclaimators! Here's our first major update: New · Added a new Daily Island mode for a daily challenge. · Daily Islands use a unique seed tied to the day, so everyone · playing on the same day gets the same map and choices. · Added a new Skirmish game mode with map selection, multiple terrain types, a random option, and adjustable enemy difficulty. · Added 2 new achievem… | 23195010 | |
| Patch 6th May Added a building placement indicator when using gamepad. · Added sparkles to ammo to make them more distinct. · Fixed a bug causing Noise to move through cliffs and terrain. · Reduced camera auto-zooming. · Fixed aim on gamepads changing as you moved. · Fixed cancelling a free house skipped building option. · Fixed UI showing two weapons selected at once. · Fixed an embarrassing spelling error.… | — | |
| Hotfix 4th May Fixed a bug preventing you from discovering all Noise entities (and thus getting the achievement). · Fixed the game asking you to pick language every startup. | — | |
| 🛠️ Demo Improvements 🛠️ Hey all, thanks for supporting our game. We've been listening to your feedback and have made a bunch of changes to the demo: New · The game now fully pauses when you select buildings, now there's no rush while strategizing about your build. · Reworked how Repair Buildings operate. Now settlers will prioritize occupying repair buildings. The Repair Yard will always work if there is at least one… | — | |
| Demo Patch Notes - 17 Sep Fixed a bunch of crashes that were affecting multiple players. · Added a system for The Noise to increase it's hostility as its being fought. · Added an intro when touching down on a new island. · Reworked camera zoom, allows for zooming out when fighting in the sprawl. · Improved UI for Noise wave information + Island Restoration. · Fixed a bug with the Free Houses crew member. | — | |
| Demo Patch Notes Reworked levels to have fewer Nose Towers but made each Tower more challenging. · Reworked enemy waves to have different mixes of enemies. · Massive waves are now ... more massive. · Made foliage heal time depend on distance from HQ. · Provided more info on buildings about houses + active boosts. · Made town council occasionally recommend a building. · Increased gamepad input hint sizes. · Fixe… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 06:46 | No patch notes · unannounced build | 25162071 | public | 2 | — |
| 15 Jul 2026 | Wed | 21:40 | Patch Notes July 16th | 24228331 | public | 2 | — |