Ash & Adam's Existential Treads · published
Hey all, thanks for supporting our game. We've been listening to your feedback and have made a bunch of changes to the demo:
The game now fully pauses when you select buildings, now there's no rush while strategizing about your build.
Reworked how Repair Buildings operate. Now settlers will prioritize occupying repair buildings. The Repair Yard will always work if there is at least one settler stationed there. This change means you're never stuck without repairs if you've built a repair building.
Noise Towers now regularly update to show which path they will use when attacking during the next wave.
The Botanist now targets Noise and then Sprawl buildings closest to it first.
Added notifications for when production buildings have completed a piece of ammo.
Added a notification when you drop off a trailer but there are no resources nearby.
Made gamepad B / East button work to cancel current building.
Made gamepad B / East button handle to go back in UI.
A bunch of performance improvements.
Fixed a bug where you couldn't reliably cancel building houses from the Free Houses Crew member.
Fixed a bug where buildings could overlap with HQ.
Fixed a bug with houses not being able to connect to HQ.
Fixed bugs with the resource collection trailer bugging out.
Fixed centering of building info UI.
We've got some cool stuff in the pipeline for the demo, so stay tuned and hold on to your turrets!