VMX
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0Sampling since 07:20 UTC
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50Apr 2026
Playing now
0Sampling since 07:20 UTC
All-time peak
50Apr 2026
| Published | Title | Build |
|---|---|---|
| 0.3.1 - Performance, Race spawning, and some extras Features: · Turn off motion smoothing by default for VMX for wired PCVR players Changed: · Improved spawning logic during race, preventing players from colliding and launching each other · Rope stops simulating when grab balloon balloons are popped · Certain jumps now ignore transfer helpers (Docks Parking deck hardline is much easier to do now) Fixed: · Fixed grab balloon's rope from offseting… | 24554383 | |
| Release 0.1.7-hotfix 1 Fixed: · Removed preview tag from build version number in menu · Fixed a bug which prevented you from muting someone, because the unblocked state was coupled to the mute state · Fixed issues where the players would go third person, or fall through the world, while respawning while still on the bike in multiplayer. | — | |
| Release 0.1.5 - Personal Spawn, Can Reset, Base Coats Hey VMXers, This one has bug fixes and quality of life updates. Hopefully this makes your lives easier as you try to get the perfect spray and the perfect line. We've been focusing on the biggest request for players, personal spawns! Now you can respawn where you want and test that very specific line you are working on. We can't wait to see what you create. We've tried to make the workshop a bi… | — | |
| Release 0.1.4-hotfix 1 It was pointed out to us some files were included in the game package which we did not want to ship. I pushed the same game, but with changes made to the build script to remove some content that should not be shipped with the game. Changes: · Removed unused maps (prototype, debug, and in development maps), and the files they reference, this reduces file sizes by ~30% · Improved encryption |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Aug 2026 | Tue | 18:02 | 0.3.1 - Performance, Race spawning, and some extras | 24554383 | public | 1 | — |
| 5 Sep 2025 | Fri | 14:57 | No patch notes · unannounced build | 19872946 | local | 1 | — |
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| Release 0.1.4 We actually figured out the root cause of camera shaking issue. This was caused by a bug in unreal engine which was documented but never fixed in the source version until the next version. We brought that change in. The game should now be much smoother and reduce the motion sickness previously caused by this bug. A big thing we added is the ability to individually mute a player. You can still m… | — |
| Release 0.1.3 This fix was mostly working on a new solution to the lagging camera. We know what the issue is now, and our current solution seems to way more reliably fix it. The short version is it seems like there is a chance OpenXR breaks and gets out of sync with the game. Not something we coded... but its something we have to resolve because we know it's not a good experience for players. The other thing… | — |
| Release 0.1.2 We started working on reporting tools. Some players are misbehaving. This update is a short term stopgap to allow us to get rid of some of those players. We are working on a menu so that way you can mute and/or report players, but for now send us proof and we'll do it for you. Features · Supported reporting backend. Banned players cannot create servers, can't search for servers Changes · Remove… | — |
| Release 0.1.1 So we got a temporary fix for the shaking in, trying to fix some other quick wins. Added an activity check. Were noticing alot of players just leave the game running, this should help reduce the amount of empty servers. Features · Moved hot fixes to launch params to try different variations or remove them. · Added the following Launch Parameter: -shakeFixOff which will remove the shake fix, whi… | — |
| Hotfix 0.1.0-5 Players could spawn tons of bike, and this is causing a lot of lag. Features · Added cooldown to bike spawn mechanic to prevent players overwhelming the servers. | — |
| Hotfix 0.1.0-4 Ok. So were are struggling to fix this one. I'm pushing an update that has resets your view a few times. It seems like it solves it part of the time. Please look at this post for some more temporary fixes. We'll come back to it once we do some more research. SOrry about that gamers. Fixes · Flicker the headset resolution twice everyh map load to attempt to allievate shaking. | — |
| Hotfix 0.1.0-3 Theres a new temporary fix to the shaking camera issue. We know its related to quest. We know its something about oculus swap chains, and the resolution changing. We are trying to identify where this actually happens but for now, we kick you out of VR mode and back in for a fraction of a section every map load and this seems to work. You'll likely notice the hitch. Were working on a more final… | — |
| Hotfix 0.1.0-2 Ok gamers, we have not fully fixed this headset shaking issue. So far we know its related to quest headsets and something with the runtimes. I'm personally trying to replicate it. I also have a fix that should help if you are having issues joining servers. We think its related to your paint not getting uploaded. You can now skip it, or if you wait and it fails it'll just let you join and you'll… | — |