Patch 0.4.0

VMX · published · build 25665323

Alongside our Meta Quest launch, Patch 0.4.0 is here! 🔥

This is a big one, bringing Quest support, cross-play multiplayer, major performance improvements, new Comfort options, LIV recording support, new animations, an extended tutorial, a reworked camera system, and plenty of fixes and improvements across VMX.

Whether you're joining us on Quest or already riding on Steam, there's a lot to check out. Jump in, ride together, and check out the full patch notes below! 🤘

Features:

  • Added support for Quest 2, 3, and 3s

  • Added support for crossplay online

  • Added DeadDropFX Contest winner outfit

  • Added Support for LIV (LCK) to record from the camera directly in-game

    • Limitations on Quest2: cannot record in multiplayer mode (for now)

  • Added Radio widget in menu to change station, change song, and see current song playing

  • Added landing impact animations

  • Added scooter pedalling animations

  • Added new Comfort mode for motion sensitivity, which moves the player slowly over the arc instead of snapping. Called “Comfort Smooth”

    • Old comfort mode kept as “Comfort Fast”

  • Extended Tutorial level


Changed:

  • Performance and Optimizations 

    • Too much to point out here; the entire game got improved

  • Reworked Camera

    • Spectator settings moved into camera

    • New input scheme for camera

    • Camera settings and modes simplified

    • Better indication that you are recording

    • Camera can now set orientation and resolution

    • Camera FPS locked to 30

  • Improved music speaker coverage across all maps

  • Improved detection of horizontal transfers on extremely large jumps

  • New highlight material

  • Improved Tailwhip tutorial

  • Added onboarding to tutorial for first-time players, indicating calibration and motion sickness settings

  • Reduced bike hub volume

  • Name tag talking indicator stays on a bit longer

  • Scooter wheels separated for easier painting

  • Changed default offset to more closely align with 0,0 offset

    • You may need to adjust this once you're in game

  • Removed Button input visualizer

    • These were out of date, and we never indicated to the player where to find this setting

  • Trick repeat Trick balance pass, removed 540s and reduced amount of tailwhips since they are harder to perform with the new system.

  • Added some small deadzones to walking so your character doesn’t slowly slide with the tiniest stick drift

  • Slight redesign to Miami fountain area.

  • Improved water shader visuals across the game

  • Added wind movement to foliage

  • Revamped Tutorial/Gutters map visuals.

  • Added new Scooter impact SFX.

  • Lowered Max players per server to 8 from 10

    • While Quest 2 can run it 72 most of the time, there are still some conditions where it’s not great with 10 players. We plan on extending this back to 10 in the future after continued optimizations. 

Fixed:

  • Fixed LODing issues on Seagull outfit

  • Fixed Seagull outfit physics issue

  • Fixed character LOD1 models

  • Fixed Settings menu widget going slightly off screen

  • Replaced wires in paint station that didn’t line up with non-BMX vehicles with new holders per vehicle

  • Fixed camera being hidden from spectator head mode

  • Fixed hitch during first time painting your bike

  • Fixed issue where your bike paint could load in the wrong vehicle's paint

  • Fixed hitch on painting station while changing vehicle

  • Fixed issue where balloon challenges did not properly award money

  • Fixed Race sometimes letting some players move around before start

  • Fixed issue where race could spawn people who aren’t in the race

  • Fixed Score Attack and Trick repeat sometime playing the wrong sound for winning/losing

  • Fixed issues where there was no audio for music

  • Fixed personal spawn name tag not updating

  • Fixed issue where getting on/off the bike, character mesh would teleport

  • Fixed issue where landing prediction breaks on way too large jumps (Stoke Valley)

  • Fixed several objects with missing highlights

  • Fixed an issue on Docks Skatepark where you faded in twice due to a respawning issue on some spawns

That's All for 0.4.0!

That's a wrap for this update! There's plenty to jump in and check out, and we're looking forward to hearing what you think.

As always, keep the feedback, clips, and bug reports coming our way. We'll be keeping an eye on everything as we continue working on VMX.

Now get out there and send it! 🤘🚲